EA apologises for “unacceptable” Wii U April fools

2 min read
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NOPE

When Nintendo announced the Wii U, EA pledged its support as a partner, and even launched a number of games with the system. All of those games were ports of games people had already played. Still they were surprised when so few people bought their games – and coupled with the console’s low adoption rate – very much binned support for the console. One of their primary reasons for the lack of support, they say, is that the Frostbite 3 engine they’re using for everything now isn’t supported on the Wii U.  It makes their tasteless April Fools tweets sting so much more.

In a series of now deleted Tweets from yesterday, the Twitter account for the Frostbite developers poked a little fun at the Wii U – though many complained of it being a tad mean-spirited.

  • Frostbite now runs on the #WiiU since it is the most powerful Gen4 platform, our renderer is now optimized for Mario and Zelda.

    — FrostbiteEngine (@FrostbiteEngine) April 1, 2014

  • Frostbite will power #HalfLife3, coming out summer 2014! #WiiU exclusive.

    — FrostbiteEngine (@FrostbiteEngine) April 1, 2014

  • Good news, we have finally fixed and optimized our ‘netcode’. Uses quantum entanglement for Zero Latency connections. Exclusively on #WiiU.

    — FrostbiteEngine (@FrostbiteEngine) April 1, 2014

EA’s Peter Moore has since apologised for the tweets.

What do you think? It was certainly uncreative, but was it a little mean-spirited, or should people just accept it as a playful ribbing? Nintendo could easily have hit back saying something like:

Good News! Battlefield 4 is working properly today!

Last Updated: April 2, 2014

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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