Home Gaming Fable Legends was more fun than I’d like to admit

Fable Legends was more fun than I’d like to admit

3 min read


Fable 3 was rather divisive; a light-hearted playful romp, it paled in comparison to the previous games thanks to overzealous simplification. That game, and the middling Kinect-centric spinoff Fable: The Journey have sullied Fable’s name more than all of Peter Molyneux hyperbole could hope to. I entered a Gamescom session of the latest game bearing the once-beloved name, Fable Legends, with more than due trepidation. And then I had fun.

Admittedly, the game does move away from its roots quite bit. Gone is the sprawling open-world RPG light, which has already caused fans of the series a bit of consternation. Instead, it’s a series of interconnected battle arenas.

It attempts to take the combat bits of the game, and weave a more emergent take from that. In Fable games, you’re always joined by one or two NPC characters who fight along you as a sidekicks, but here, those NPC’s will now be played by humans; the AI displaced by – hopefully – real intelligence.

Set in the times before the formation of the Hero’s Guild, it pits 4 heroes playing together to vanquish a common evil. Each has his or own strengths and weaknesses, functioning as a specialist class. And while you may not be able to create your own hero, there will be over a dozen of them to choose from. Each will have a unique personality, and will spout out hours and hours of the same witty Fable dialogue you’re accustomed to.

Of course, and this is important, you can still play it alone if you choose, but like games of this ilk, it’s always better with friends. I played as one of the newly announced characters, Shroud. He’s a sneaky assassin, armed with bow and the ability to cloak himself for brief moments of respite. As an archer, he’s a long-range character, best for sniping and staying away from the melee action that tank-like characters will be engaging in. In addition to regular arrows, Stroud has a couple of area-of-effect attacks. One of them, an electrified arrow that you can charge, fire in to a crowd of hobbes, and let loose a blast of electrical energy.

The arena we played was tough..unduly tough – with all of us having to work together to take on the hordes of lowly minions, the challenges becoming progressively trickier as lowly enemies made way from being little…to not so little.

The kicker here, is that the overlord – the bad guy in charge of the bad guys –  is another human player taking control of the battlefield. Yes, very much like Dungeon Keeper – and a little reminiscent of the asynchronous multiplayer in games like  Evolve and Dying Light. He’ll have a top-down view of the arena, placing mines , spending points to spawn enemies, shutting off access to the arena with gates. The villain himself has to watch the battlefield, and adapt to how the players are doing, mixing up strategies to prevent them from reaching the end of the arena and slaying its end boss.

As a series of contained arenas, it’ll likely be just as divisive as the last few Fable games – but the brief bits I played were certainly fun, and something I’d like to play more of. Just think of it more as a spin-off, like Horizon was to Forza and resist the urge to ignore based purely on legacy.

Last Updated: August 20, 2014


  1. FoxOneZA

    August 20, 2014 at 12:06

    I may finally be interested in Fable oO


  2. Sith JJ

    August 20, 2014 at 12:21

    I should probably see what Fable is all about one day.


    • Alien Emperor Trevor

      August 20, 2014 at 12:48

      Don’t bother. Fable 1 hovers somewhere between okay & good & Fable 3 was boring after a few hours.


    • Jim Lenoir (Banana Jim)

      August 20, 2014 at 13:44

      Nah, you really shouldn’t.

      Fable 1 was ok-ish, but it loses steam towards the end. It’s also ridiculous that your character is the only one that ages (and ages rapidly I should add). Fable 2 is forgettable, and Fable 3 is just pitiful. We don’t speak of the Fable Journey because that was a steaming pile….


      • Jim Lenoir (Banana Jim)

        August 20, 2014 at 13:56

        Come to think of it, if you ever need a case study of diminishing returns (from a gamer perspective).. Lionhead’s Fable fits the bill.


        • Sith JJ

          August 20, 2014 at 14:13

          Haha. Nice. Thanks.


  3. Rags

    August 20, 2014 at 12:43

    More interested in this: 😮


    • Jim Lenoir (Banana Jim)

      August 20, 2014 at 13:41

      What an interesting trailer.


    • Quicktim3

      August 23, 2014 at 16:28

      more interested in a game that only showed one quick cgi trailer

      lol ok.


  4. Jim Lenoir (Banana Jim)

    August 20, 2014 at 13:02

    Fable Legends? Ok Geoff, it’s time you take a nap! 😛


    • Rinceable

      August 20, 2014 at 13:29

      He doesn’t sleep remember! Which does go a fair way to explaining a lot…


  5. Jim Lenoir (Banana Jim)

    August 20, 2014 at 13:50

    It’s going to be ironic if this is their best Fable game ever. I suppose all that was needed was for the project to be free of Molyneux (still not interested though)


  6. Craig Lotter

    August 20, 2014 at 14:16

    Actually, I rather enjoyed Fable III.


  7. Xcalibersa

    August 20, 2014 at 14:52

    Lies, all lies


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