FALLOUT 4 BRO! Easily one of the biggest game announcements of not only June, but E3 as well. And not only was the game announced, but so was its release date. Which is this year. WHAT THE HELL IS GOING ON HERE?
Everybody knew that Fallout 4 was on the way, but to get a proper release date of November 10? That’s icing on a Belgian chocolate cake. And it’s also odd, as most games that are announced these days are done around one and a half to two years before they’re due for release.
Building hype and buzz, of course. According to Bethesda’s Pete Hines via GamesRadar however, the reason behind this announcement was simple:
The simplest answer was that we felt like we could.
According to Hines, high expectations helped shape that decision as well:
If we didn’t feel like that was enough time to generate the excitement that we expected and the interest that we wanted, then we would have announced it earlier. So part of it is because we felt like it was a big enough title that we could get away with it.
Although taking this path, was also more fun for Bethesda. “Part of it is because it’s way more fun” Hines explained
As opposed to: here’s a press release and here’s a trailer and, I don’t know, in a couple of months we’ll show you some stuff. Part of it is getting the game to the point where it’s all done enough to be able to show so much of it.
We’re pretty close to being done, which you have to be if you’re going to ship in five months.
It’s really fun to get this far into development and not say anything and then go ‘Boo! Here’s all this stuff. Here’s what we’re up to’. Which isn’t even all the full monty it’s just a big wide picture.
I kind of agree. I’m more than complicit in the crime of feeding the industry hype machine, which does get tiring after doing so for around two years on a single game. But seeing a studio not only announce a game, but confidently give it a nearby release date? That’s kind of inspiring.
Last Updated: June 26, 2015