Fallout 4’s survival mode is now officially available on PC

3 min read
4

Fo4Survival

About a month ago we told you that Fallout 4’s survival mode was available to PC gamers through the magic of Steam’s opt-in feature. The harder, more gruelling survival mode sounds like it makes the game better and more of a chore all at the same time – and is just not the sort of thing I’m interested in when it comes to games anymore.

Where once, I was a spritely youth up for just about any video game challenge, the old, curmudgeonly shell that now hosts my being just doesn’t care for that sort of thing. Still, according to some user experiences the new mode really does freshen up the experience, making it exponentially more exciting.

Mayhap you don’t like opting in to beta features, or perhaps you’ve just forgotten – but here’s a reminder, because Fallout 4’s Survival mode is now officially available. As part of the shiny new 1.5 update, you can now choose to do a survival play-through.

Here’s the full list of changes available to PC gamers. There’s no word on when this new update hits the consoles versions, but it should be quite soon.

New Features

  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
  • During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu

Last Updated: April 29, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Check Also

Fallout 76 feels like a familiar game with vastly different rules

Fallout 76 feels far more familiar than you might expect, but charges you with adapting to…