Far Cry 2 could have been amazing. It had an incredible open-world representation of Africa – but woefully restrictive design kept it from giving players any real sense of freedom; there was a great big world to traverse, and little to do in it.
According to the game’s lead designer Jamie Keen, that’s all changed for the island-bound sequel.
"The open world was cool, it was great, but it never quite comes to anything," Keen said to IGN of Far Cry 2. "It’s kind of left open and you just get a bit lost in it. We’re trying to make sure we don’t end up in that situation. It’s important that it has that sense of exploration, but it needs to be getting towards something."
The newfound sense of purpose you’ll have in Far Cry 3 won’t restrict freedom "It’s important that you have that sense that you can do something because you want to. You’re always enabled by the game," he said.
"We don’t want you to feel like you’re being blocked by the world. If you want to travel quickly somewhere, you can do it. If you want to just drive around, you can do that too. If you want to jump off that cliff – you can do that too. We want it to be a situation where you say, ‘Wouldn’t it be cool if… Oh! I can!’ It’s always about enabling. That’s really important for us."
Hopefully, they’ve sorted out the stupid enemy AI and respawns as well – making stealthy play a viable option this time around. I also hope they’ve kept the incredible map editor intact, allowing players to create their own multiplayer environments – because if there’s any one thing that kept Far Cry 2 playable for ages, it’s that.
Despite my general dislike for shooters, I’m starting to get quite excited by Far Cry 3. Its predecessor had all the right ingredients, they just weren’t mixed too well – and Far Cry 3 certainly seems like it’ll be tastier.
Last Updated: February 27, 2012