Collectibles have been a staple in games for a long time, but it was really the first Assassin’s Creed in the last generation, with its flag finding, that had people hunting to collect things for no real reason other than completionism. Sure, Crackdown had its orbs before then – but at least collecting them actually had benefits; you powered up the more of those addictive orbs you collected.
And just about every game – especially the open world sort – are littered with all manner of things for you to go out and hunt. And mostly, they offer very little reward.and collectibles are just one of the things developers have thrown in to games in abundance to try and get you to play their games longer.
One of the newer trends is having animals available for skinning, or hunting challenges (Thanks Red Dead Redemption and Far Cry 3). The LEGO games will have you collecting and unlocking a plethora of characters .
The biggest, and most prolific hooks though are achievements and trophies, which are often tied up in the same collectible nonsense.
Me? I’ll play along and try do everything as long as its fun. Crackdown’s orb hunt had me pretty addicted, because it was genuinely fun trying to find all of those things, but as said, Assassin’s Creed’s Flag collection was duller than Darryn recounting his sex-life.
Tell us though; are you the OCD sort of person who strives for that 100% – or do those kinds of people need to find better things to do with their time?
Last Updated: April 11, 2014