Games are awesome; we all think that – which is why we’re here. There can, however, be bits – conscious design choices – of otherwise great games that annoy you enough to put your right off.
One such thing that drives me right around the bend is unskippable cut-scenes – particularly when they’re right after a checkpoint, in a difficult game , and you’re forced to watch the same waffle over, and over again. The same with games that have hours-long, forced tutorials, treating you like an idiot for the first section of a game.
Another one that gets my goat up? When you’re playing a game, kicking the snot out of some bad guy, but in the very next cutscene it’s the bad guy doing the ass-kicking. Of course, there’ always QTE’s which are seldom done right, and goddamned slow and boring underwater levels that nearly ruin games.
Another one that grinds my gears? When a change in camera perspective changes the direction of control, so mid-jump or mid-climb I have to switch directions. Or when NPC’s walk at a snail’s pace to tell me their life stories, forcing me to amble along with them. Just shut the hell up already.
Now, before I have an aneurysm, I’m going to shut the hell up already and ask you what design elements in games make you want to pull your hair out.
Last Updated: September 6, 2013