I know people are wary of the upcoming Assassin’s Creed. Much like my hesitation following ACIII, Unity has made even die-hard fans uneasy about the upcoming Assassin’s Creed. But it will be different from what we’ve seen before, and the feminine touch might be just what the franchise needed.
While we don’t know how switching will work in AC: Syndicate, we have confirmation that you’ll be able to play as both, and that their gameplay will be different.
“Jacob and Evie represent a different side of the English persona,” says Creative Director Marc-Alexis Cote. “Jacob is a charismatic brawler. He’s going to be the leader of London’s criminal underworld. Evie is much stealthier. She’s really, really intelligent and witty. One of the things I really like about our two characters is how they bounce off each other.”
I can already tell you that I’ll prefer to play as Evie. I like stealthier, witty and intelligent characters more than the brawlers as a general rule. Plus, combat in Assassin’s Creed still isn’t getting me particularly excited – I always preferred sneaking my way around and killing everyone in secret rather than jumping into open combat anyway. However, it’s still cool that there will be different assassins for different play styles – rather than totally changing load outs like in Unity, players can tweak the different, specialised assassins at their disposal.
By removing multiplayer from the game, the franchise hopes to return to the roots of what made it great. Players will be able to make use of the two assassins as well as entire gangs of support, so you won’t be totally alone in the game. I’m really happy about this change as the multiplayer/co-op was typically the weakest part of the experience and felt totally superfluous to the core experience.
According to the explanation, “Assassin’s Creed Syndicate will be making its way onto PS4 and Xbox One on October 23 and PC this fall.” This is the usual time for AC games to launch, but it’s interesting that they’re staggering the console and PC launch. Hopefully this time they can release the game on PC without it being broken at launch.
In the same way that ACC: China learned from games like Mark of the Ninja, it seems that AC: Syndicate is learning from the 2.5D stealth game genre as well. With a rope for climbing, the ability to use throwing knives as distractions as well as environmental take downs, at least there will be some new innovations mixed in with the familiar gameplay of Assassin’s Creed. We still don’t know much about how it all fits in with the overall narrative, but I’m liking what I’ve seen thus far. If this is where the game is now in pre-Alpha, they should be able to make it something much better in time for launch. Right? Please don’t disappoint me again Ubisoft…
Last Updated: May 13, 2015