Home Gaming inFamous sequels could take an Assassin’s Creed approach

inFamous sequels could take an Assassin’s Creed approach

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Some game studios find themselves producing a hit game, which evolves into a franchise and becomes their primary title to work on. For some, that’s a good thing as it allows them a safe buffer to make some cash back in a turbulent economy. For other studios, they want to avoid being a one-game pony. But inFamous developer Sucker Punch is fine with having such a reputation.

“That’s a good curse to be saddled with,” inFamous Second Son director Nate Fox said to OPM.

inFamous is a really broad concept – an everyday person gets powers and decides if they want to use them for good or evil. That could be anybody of any age, any gender, any time, any country. It’s as wide open as superhero fiction.

That all ties into Second Son, which starred a new hero/villain, who took over from inFamous 1 and 2’s Cole McGrath.

“This is Delsin’s story, it’s in a new city with new powers,” Fox said.

“His journey is the point. Cole’s story was those other games. In the future there could be other inFamous games about completely different characters.”

Kind of like an Assassin’s Creed approach then? Actually, very similar to that as Fox explained.

“Yeah, that’s a great example. Those games have that feeling. Spiritually, like Bioshock to Bioshock Infinite, there’s not really a lot of overlap in those games but you can tell they’re the same.”

There’s plenty of material for inFamous to go in different directions. Different settings and time periods are one thing, but the game has always been primarily about power. Second Son mentions different abilities in addition to the ones that Delsin acquires, such as glass, wire and paper. Wouldn’t you dig to paint the town red with a few new powers?

I tell you, I wouldn’t mind a Red Dead Redemption where I walked around controlling cacti.

Last Updated: March 25, 2014


  1. Theres no larger story line though.
    spawning sequels left and right because moar powers = moar stories is like CoD making a new story around a gun DLC pack.

    assassins creed atleast pretends to have a larger story in mind.
    and bioshock has its own thing going on.


  2. TiMsTeR1033

    March 25, 2014 at 09:32

    RDR and controlling catcti, just NO. inFamous must stay with inFamous, but in terms of other powers, there are a host of awesome ones that could be used in the future such as:

    Metal: Turn your skin into armour, Turn hands into blades,Blend or take over other metal objects eg tank. (much more could be done)

    just one example.


    • Alien Emperor Trevor

      March 25, 2014 at 09:41

      I believe that game is called Prototype.


      • KingKappie

        March 25, 2014 at 09:43

        you are just a trolling super star lol but fair point


      • Admiral Chief of Auraxis

        March 25, 2014 at 10:15



      • Rince

        March 25, 2014 at 11:06



  3. Hammersteyn

    March 25, 2014 at 09:42

    Not so sure if it’s a good idea.


  4. Jim Lenoir (Banana Jim)

    March 25, 2014 at 09:49

    This would be disastrous! Don’t milk your baby Sucker Punch. Give us an Infamous every 3 years, and work on Sly or a new IP during the off-seasons.


  5. Jonah Cash

    March 25, 2014 at 10:21

    No no and no!! I can take it every 2-3 years, but don’t rush it out just because it makes money!! And definitely don’t bring one out every year, please don’t do it!! But yes there is endless possibilities as far as powers go, and Second Son has surprised me with the more than one power thing! The smoke alone would have been good enough for me, but I love them other powers!!


  6. UltimateNinjaPandaDudeGuy

    March 25, 2014 at 11:05

    I don’t see the problem with this is if it well thought out, brought out without bugs and is enjoyable…

    They just need to make it diverse and make sure not to get to the point where it starts looking churned out and honestly this would be hard to do with this plan.


  7. Sk3tz0

    March 25, 2014 at 11:06



  8. Rince

    March 25, 2014 at 11:06

    Oh dear, this isn’t good…


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