Home Gaming Each kill in gothic RPG Vampyr “will have consequences”

Each kill in gothic RPG Vampyr “will have consequences”

3 min read


I have a bit of an unnatural love for the now defunct Troika Games’ Vampire – The Masquerade: Bloodlines. When I was younger and more sullen, I had a fascination with bloodsuckers and the mythos surrounding them – well before Stephanie Meyer made me wish I could dropkick sparkly vampires right in to the sun.

It was the first game I’d played that actually captured what it really felt to be one of those creatures of the night; the good and the deplorable bits – including feeding off of humans, and getting mixed up some seriously seedy stuff. It’s one reason I’ve been so keen to see more of Vampyr, the new RPG from the folks behind Remember Me and Life is Strange Dontnod.

We don’t really know much about the game beyond its setting though; “set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the vampires. “

Sounds good to me. And it sounds even better, thanks to an info blast on the game over at the PlayStation Blog.

Philippe Moreau, gameplay director on the game explained a little more about the game.

“Vampyr is an action RPG with tight, visceral combat mechanics, exploration, and investigation – you’ll have to collect many clues, and talk to many people as you prowl the streets of London,” he says.

“With the use of vampiric powers – as you’d expect! – and authentic ‘make-shift’ weapons, such as a saw (our protagonist is a surgeon, after all!) you’ll be fighting both mythical terrors and human foes.”

What makes it really interesting to me, is that apparently every single one of the game’s NPCs could be a target of your vampyric cravings, which could change the way the game plays out.

“But each kill will have consequences on the fragile streets of London,” Moreau says. “You’ll both see those consequences, and feel them. They’ll have an effect on the story, often immediately, and in the long-run.”

And killing is something you’ll have to do; there’s just no getting around that.

Killing innocent people is unfortunately the price of immortality. Besides, in the eyes of a vampire, how do you define innocent? You’ll have to kill people, that’s for sure… but how do you decide who? The information you gather, the things that you see, and the relationships your nurture will all define your decisions. But you will have to feed. You cannot escape that you are a vampire.

If it’s even half as good as Bloodlines, it’ll be an amazing game – and I really can’t wait to see the game in action.

Last Updated: December 2, 2015

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