Home Gaming Mass Effect 3’s choices to have more role playing, bigger consequences

Mass Effect 3’s choices to have more role playing, bigger consequences

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Mass Effect is a great series – easily one of my favourite RPG franchises. If it has one failing, it’s that the choices you make as player aren’t nearly as weighty as we’ve seen in other RPG’s such as CD Projekt’s The Witcher. That’s all getting fixed with the 3rd one – with the choices you’ve made in previous games possibly altering the events of the third.

“With the first one, we’re kind of launching everything, and we’re kind of throwing up these huge threads to the later stories,” producer Casey Hudson said in an interview with Destructoid’s Wesley Ruscher. “And then with the second one, we’re kind of in between. It’s actually the toughest one to make, because it has to work with previous stuff and still tie in with other stuff a little bit later.”

“But with Mass Effect 3, this is really the opportunity to do whatever we want with the reminder of the story – which means players can do whatever they want with the remainder of the story. Your decision can have much bigger consequences, things that you’ve done earlier can have much bigger consequences. So we can really throw around a lot of big impacts from your decisions, from prior games and from decision you’ll make in Mass Effect 3.”

“It’s really astronomical. The number of different ways that you can play it, the combinations of different decisions that you can make, and then all the different ways that the story can end up depending on what you’re doing.”

Even better news is that the third game will include a hint of the first game’s RPG systems that were conspicuously absent from its sequel. A hands-on demo, says Ruscher, “allowed limited weapon respeccing at a workbench in the mission, but the game is early and this feature is already light years ahead of ME2’s practically nonexistent mods. Augments such as silencers and scopes allow for improvements in weapon stability and rate of fire.” Class abilities and perks now follow a skill-tree progression as well – but more action-oriented players can opt for automatically assigning points.

Mass Effect 2 is one of a handful of games we’ve given a perfect score, so we’re rather excited for the conclusion to the trilogy when it releases early next year.

Source : Destructoid

Last Updated: July 25, 2011

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