Home Gaming Max Payne 3 to feature a more “dynamic narrative” in multiplayer

Max Payne 3 to feature a more “dynamic narrative” in multiplayer

2 min read


It’s been a while since we last saw the grizzled detective Max Payne, the gunfighter with a passion for monologues who always seems to find himself in the middle of a conspiracy. 2012 sees the return of the iconic investigator, and developer Rockstar Games is teasing players with all kinds of new features for the next instalment.

One of those features happens to be a multiplayer segment, something that has always seemed rather difficult to pull off in that particular franchise. So how does Rockstar plan to make that a compelling and much-played segment once the single-player campaign is over?

By making the multiplayer quite dramatic it seems.

“The narrative element of Max Payne 1 and 2, and what we’re doing with 3, is obviously very strong”, Charlie Bewsher, multiplayer lead designer told IGN. “So when you starting thinking about the multiplayer version of Payne I think you’ve got to address that part of the game.

“But there’s also a narrative unique to any multiplayer game, though, you sort of get this drama that unfolds.” So, instead of just running around a map pumping your friends full of lead, Rockstar is aiming at making the rounds and matches something of a more intense narrative experience.


Each round will have specific objectives, which Max himself will explain in specially made cutscenes which will have an impact on the main story of the game.

One round could see players claiming territory, while another round could see you securing it, while players with high kill scores could suddenly find themselves with a target painted on their organs.

Players will also have access to perks and abilities, ala Call of Duty, but don’t worry, as Rockstar isn’t planning on allowing players to call in a napalm strike in the middle of a match.

The perks themselves will be more practical, such as the “Sneaky” perk making a player show up as a friendly instead of a foe on the maps of opponents.

So far, it sounds like an ambitious take on an age-old concept, combining what is usually seen as seperate gameplay components into one linked feature. Personally, I can’t wait to start monologuing my team-mates ears off in the team-speak line, with my patented 1940’s detective slang.

Last Updated: December 15, 2011

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