Home Gaming Mortal Kombat 11 patch now live, has big in-game rewards buff

Mortal Kombat 11 patch now live, has big in-game rewards buff

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We’re really enjoying Mortal Kombat 11 around these parts. I think it’s safe to say that it’s stolen our hearts. However, when it comes to earning Hearts (and other in-game currency) from NetherRealm’s latest franchise entry then things have taken a turn for worst.

In short, the game was forcing players who want access to new fatalities and skins to grind out tiny rewards over hundreds of matches so that they can build up enough in-game loot to open chests in the game’s Krypt is terrible. Luckily, as we learned last week, NetherRealm is doing something about this as they announced a new patch to change the kurrency currency system, as well giving players a big reward to make up for their initial missteps.

That patch has now gone live for PS4 players and includes the reward of 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts. That’s actually not a gigantic reward, as 500 Hearts will only get you around two high-tier chests. With the 500, 000 Koins you could open somewhere in the region of 50 standard chests though, so that does cut out a lot of the lower-tier grinding though.

What is important though is that the number of in-game currency rewards you get for performing certain actions is getting bumped up nicely now. In some cases, it’s more than triple what you would previously receive. NetherRealm hasn’t officially confirmed these numbers, but based on player feedback on the Reddit post where the patch details were revealed last night, things appear to break down as follows when it comes to earning Hearts:

Fatality = 3
Brutality = 5
Mercy = 3
Fatality + Mercy = 6
Brutality + Mercy = 8

Players are also reporting that whereas previously they were earning around 400-500 Koins per match, they are now getting around 1000-2000 pr match, with Dragon Challenges now also adding 1000 Koins for each one you successfully perform while playing. That is definitely a good step in the right direction.

At this moment, these changes are just available for PS4 players, but NetherRealm has promised that these will roll out to the Xbox, PC, and Switch platforms soon. You can check out the komplete complete patch notes below.

General Gameplay Adjustments

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

• Tweaks to online match-making

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

• Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players

Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!

Last Updated: April 30, 2019

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