New Star Wars Wii game not a lightsaber simulator. Why not!?

2 min read
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Just give us what we all want please! Pretty please?

Ken Fox, producer of a new Star Wars game based on the Clone Wars series has told IGN that “We’ve tried to make the lightsaber control as intuitive and fun as possible. It’s not a lightsaber simulator, but when you swing your Wii remote left to right; your character does the same”.

Come on! When I first saw the Wii, one of my first thoughts were “Sweet, we might see a really awesome lightsaber based Star Wars game now!”, but so far, nothing.

I am a Star Wars geek, no two ways about it. All I have ever wanted was a videogame that could simulate the proper use of a lightsaber, but it just isn’t happening. What we are getting instead is something similar, swing left and your character swings left, slash down and the character slashes down, try pivot the base and angle the tip to perform a super impressive parry and you will probably just stand still, or swing from left to right.

Is it really that hard? I’m sure some of you will tell me that it is. But the Wiimote has been designed for things just like this hasn’t it? I can’t think of anyway to better simulate a lightsaber experience, yet no one has come up with a solution just yet.

Maybe this game won’t turn out so bad, maybe it will still be fun but if there is one thing I know, it’s that if you want a proper lightsaber simulator, you will be better off running around the backyard swinging a stick and yelling “vwoooooow, wooosh, vmmmm”.

It worked for that guy on Youtube.

source: Eurogamer

Last Updated: June 20, 2008

Nick De Bruyne

Video games writer, editor and critic since '08. Living and breathing video games, movies and cars since the 80s. Follow me on Twitter if you love tons of gaming talk, and @pennyworthrevs for fun stuff and links.

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