For all the many problems I have with No Man’s Sky, I have to admit some admiration for the way developers Hello Games have taken criticism to heart and are working tirelessly to try and fix a game that simply was not ready for launch. No Man’s Sky hit shelves with an assortment of bugs, some of which halted exploration progress entirely, very early in the game. While the previous patch mostly addressed crashes, this new one is about breaks. And it seems most are now just history.
Hello Games have released the largest patch for their procedurally generated explorer yet, clocking in at over 600MB on PS4 (it’s out on PC too). Although the studio has not complied patch notes of their own, an Experimental Branch on Steam where the patch sits neatly collects all the information you need. And it’s a lot – with the patch addressing some of the most serious issues the game shipped with.
Objectives and stuck without Hyper-drive Issues
- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world
- Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load
- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements
- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
PC Only Issues
- Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
- The inventory screen now works correctly regardless of resolution.
- Added error message for older CPUs without SSE3 support.
- Synchronise frame capping with the first vsync (removes some framerate issues).
- Added steam id to login call to help track down some login issues.
- Fixed the X key size on the galaxy map.
- If you press Tab+P in quick succession, the game paused and didn’t let you out of it.
- Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
Extensive right? I guess at some point the argument could be made that many of these issues should have been resolved before the game went on sale. Quality control in a universe this expansive couldn’t have been easy for Hello Games to employ, but some issues feel almost too simple to have overlooked. They were sadly, but it’s nice to see Hello Games at least getting to most quickly.
That is, if you’re still playing No Man’s Sky at all still.
Last Updated: August 31, 2016