Rainbow Six Siege patch gets a new patch to punish exploits

4 min read


Rainbow Six Siege came out right at the end of last year, and I enjoyed the tactical shooter far, far more than I’d thought I would. When it dawned on me that I’d be responsible for review the game, I groaned so audibly that my neighbour that I’d shuffled off this mortal coil, and had let out my death rattle.

And then, much to my surprise, I loved it. It’s a carefully considered, well-thought-out shooter, that really captured the spirit of the series, even if it is largely devoid of proper single player content. If I had any major complaints with the game, they’d focus on two things: The game’s often wonky servers, and the sheer number of griefers and cheaters that are making the whole experience less rewarding, and more annoying than it should be.

To remedy that, Ubisoft recently released a great big patch for Rainbow Six Siege, intended to make it a better experience for all involved. Unfortunately, it seems to have made the experience worse for most. So now, there’s a new one.

A new Rainbow Six Siege patch is rolling out that addresses some of the game’s remaining gripes, with a few more fixes coming to the consoles versions on January 20.

Here’s what you can expect in the patch:

(Live for PC and consoles, as of Jan. 13th)

  • Updated the server tick rate for console users
  • With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well.


  • Cheating countermeasures have been improved further.
  • Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.


  • Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!)
  • We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.

(Live for PC on Jan. 13th, live for consoles on Jan. 20th)
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised community bugs.

  • Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved. Please share your experience in this forum thread if you still encounter it after the patch (information we are looking for listed in opening post).


  • Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for more information.
  • Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
  • Session authentication operation requests are now using the per data center proxy instead of the Dev one.
  • Improved error tracking, for easier issue identification from our side.
  • Ranked match reconnection fixes for PC:
    • If game was closed by pressing [x] or ALT+F4, the players will not be leaving all sessions anymore.
    • Players leaving a Ranked match by pressing F10 will now be receiving reconnect & abandon messages.
    • Players leaving a Ranked match by quitting with ALT+F4 will now be receiving reconnect & abandon messages.
  • Various smaller connectivity and crash fixes.

Here’s something, just for fun:

If Ubisoft can fix the cheating, and sort out the matchmaking problems, I may spend much more time in Rainbow Six Siege yet.

Last Updated: January 13, 2016

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