Home Gaming Rainbow Six Siege’s eight DLC characters will need 25 hours playtime each to unlock

Rainbow Six Siege’s eight DLC characters will need 25 hours playtime each to unlock

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Rainbow Six Siege DLC operators are hard to unlock

Rainbow Six Siege is another addition to the growing trend of full-priced multiplayer-only titles. I have no issues with that, because I don’t see how it’s supposedly different to a fully priced game that offers a short single-player only experience, but I digress. What I do take issue with is how a game, such as Siege, charges a full price and then demands even more though microtransactions and DLC. Especially when earning it in-game seems so ludicrously unfair.

Rainbow Six Siege will have its own $30 Season Pass, but Ubisoft made a big deal about assuring players that in-game credit can be earned and spent to get the gear just like everyone else. In particular, they referenced the eight new Operator characters that players will be able to purchase or unlock through dedicated play. And dedication you’ll need too, with Ubisoft themselves stating that you’ll need around 25 hours of game time to unlock them. That’s 25 hours for each, individual one.

“The data we have suggests that the average FPS player spends 8-10 hours a week playing their favourite FPS (also in-line with our observation during the closed beta), so it should only take between two to three weeks maximum to unlock an operator”

Ubisoft is hoping the three month gaps between new content will allow players to get in enough game time to unlock the new Operators as they drop – or at the very least they’re banking on many players seeing that figure and simply dropping down actual money instead. Siege uses an in-game currency called R6 Credits for these purchases, as well as XP boosts, weapon skins and more.

Ubisoft also confirmed that the 20 Operators shipping with the game will only take a fraction of this time to unlock. So really they’re trying desperately to get you to purchase these new post-launch Operators outright and avoid the grind.

Like I said, I have no issue with multiplayer games being full-priced experiences. I take issue with the practices that Ubisoft is employing here however. They aren’t the first. They aren’t the last. But they’re definitely not excused from criticism for this type of exploitation.

Last Updated: November 17, 2015

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