Titanfall’s beta is now unfortunately over. Most of those who managed to play the game while it was in open testing thought it was a wild ride, and understand the hype behind the game. Many others don’t – and think that EA and Respawn’s Titanfall positive press is the result of money changing hands. This notion, says Titanfall producer Drew McCoy, is insulting.
Speaking frankly on NeoGAF, McCoy wasn’t at all coy about insinuations that Respawn and EA were shelling out cash for the hype.
Anyone who thinks we weren’t living in the shadow of decade+ old established franchises at our reveal at E3 are as crazy as their conspiracy theories of anyone getting paid off. We’ve had to fight tooth and nail to have a game that anyone would even know existed, let alone be excited for and want to create coverage of. I get it that its not for everyone, but to say we’re paying anyone off is downright insanity. Not to mention the height of insulting.
This is something I understand. I got in to this job because I’m genuinely passionate about games – and sometimes, objective as we try remain, that enthusiasm bubbles over. As somebody who’s not exactly drawn to stale competitive, online multiplayer shooters Titanfall feels like a breath of fresh air. And I certainly haven’t been paid a cent to endorse it. I’m not sure my enthusiasm will last for too long though, because it is still a shooter, but I enjoyed my time with the beta immensely.
I do still wish the game had some sort of single player; there’s all this lore and backstory, that you only get mere snippets of, and I think A single player campaign along the the lines of the one in Tribes: Vengeance would work; it’s essentially the multiplayer game, only with with AI and a narrative. Respawn is a relatively small studio though, and I understand why they’re focused on just making the best multiplayer game they can.
In the same thread, McCoy detailed the fixes coming to the Xbox One version following the beta, as well as information on the 360 port, which he says is coming along nicely.
Oh, and for all the speculation going on about the 360 version. Its coming along really well, Bluepoint is full of phenomenally talented devs. We (being Respawn) have been pushing for them to have all the time they need to make it as good as possible, which means extra time for them to polish it up. We’d all like it to be day and date, but a better game a few weeks later is better than an unfinished one earlier.
Last Updated: February 20, 2014