Rumble is rudimentary… last gen?

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Kudo

Where have we heard this before I wonder… Kudo Tsunoda the general manager of Microsoft Game Studios has been chatting to Edge Magazine about Kinect and Microsoft Game Studios in general.

One of the more interesting points however is when they get onto the topic of physical feedback and tactile awareness, something the Kinect is completely incapable of doing.

According to Kudo

“The overwhelming thing we’ve discovered is that rumble is such a rudimentary form of haptic feedback. It’s not like a little rumble in your palm is your whole way of interacting with the world – it’s not like, ‘Oh, I stubbed my toe and I get a little rumble in my palm’.

“It’s almost laughable the way people hold on to rumble as the holy grail of haptic feedback. We’ve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. It’s been creatively liberating to work on this stuff.”

This sounds distinctly familiar to Sony’s excuses before they resolved that court case over rumble and force feedback, it didn’t matter how many times they told us that we didn’t need Rumble in the end it became blatantly obvious that not only do we want Rumble but we also really needed it to feel immersed in the game.

Read  THQ Nordic has acquired the rights to Kingdom of Amalur: Reckoning

I can promise you now as soon as Microsoft figure out how to give tactile feedback while using Kinect they will once again be telling the world how awesome Rumble is and how you can’t game without it.

Source: Next-gen.biz

Last Updated: July 9, 2010

Gavin Mannion

I for one welcome our future robotic overlords

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