One of the biggest draws for me about Until Dawn was that it was an episodic experience but still released in its entirety. When I chatted to a couple of people on the team making the game at E3, they said that there were no plans for DLC, which made sense seeing as everyone’s play through could result in different combinations of life and death. However, now rumors are circulating that Sony might be working on DLC for the surprise hit game, but it’s sounding completely different to the core game experience. Warning: contains spoilers
Over on Destructoid, it’s being reported that Sony is doing market testing in the UK on Until Dawn DLC that’s being designed to work with PlayStation VR. Tentatively titled Rush of Blood, it is an on-rails FPS that sounds like it retains nothing of the choice-based creepy scares of the core game. According to their source:
Well you get transported around inside a mine cart; it’s very literally an on-rails experience. There are a few scattered jumpscares, as you’d expect, but I played the same 20 minute section twice (once with DS4, once with dual Move controllers), so I’m hoping the full DLC is a lot more padded out. I didn’t see which character I was playing as, I’m not sure if it’s specified, but no names were mentioned at all.
It starts off shooting targets in the snow, then moves toward a house and as you get deeper into the house, enemies start appearing (I believe they were Wendigos). The frequently reused jumpscare is the ‘ghost’ from inside the house in Until Dawn, who you end up fighting for the final area I played. Upon killing the ghost, the game would crash every time.
Until Dawn was a surprise hit and I thoroughly enjoyed playing it when I reviewed it. However, it was the tension and atmosphere combined with the knowledge that anything I did could cause the death of a character that made it so scary and worthwhile. This sounds like a silly add-on with nothing to do with the core game, exactly the opposite of what people would want in DLC. Here’s hoping the market testing proves this to the developers and they move on to exploring other, better ideas.
Last Updated: October 22, 2015