Two locals will be heading to Sweden in November to play in the DreamHack Winter 2013 invitationals, competing in the Quake Live tournament. Bravado Gaming’s Dimitri “Detrony” Hadjipaschali and Stephen ‘Ph4ntom’ Cloete will be aiming to do South Africa proud, and bring back some prize money.
Both players have won major victories in local eSports competitions, but this will be a wonderful opportunity to gain exposure on the international stage. With a top prize of 100k Swedish Krona (approximately R152k), DreamHack invites only 32 players to take part in the Quake Live tournament in Jönköping, Sweden. Matches will be streamed live, in HD, on Twitch. Players will strive to overthrow the current reigning champion, Orekhov “evil” Sergey of team 102.DeliberateMurder.
Let’s be sure to root for our local boys as they go against the top Quake players in the world. Want to see what you can expect? Check out this Bravado vs Bravado Quake game to see what Detrony can do:
Last Updated: October 21, 2013
Otto_ki
October 21, 2013 at 09:48
This should be interesting. But the HD stream is probably not needed since Quake is 250bit 😛
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October 23, 2013 at 10:00
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Skyblue
October 21, 2013 at 09:52
Proof that top local talent can be competitive internationally. 2 spots in a 32 player field is very impressive for a 3rd world country.
Kromas
October 21, 2013 at 10:00
Quake does not require a stable internet connection 😛
Skyblue
October 21, 2013 at 10:05
yah yah. I used to play Q2 with a 250 ping back in the late 90’s. Used to watch some of the LPB’s squirm at LANs because they weren’t nearly as good on an even playing field.
m4v
October 21, 2013 at 11:07
haha! you have obviously never played quake (or quake live) online, or if you have, never on high ranked servers. ;P
Kromas
October 21, 2013 at 11:17
I said does not require. Obviously it can play online. Diablo 3 single player requires a stable connection … quake does not. Point i was jokingly making is that our teams playing online based games (Dota2,Sc2 etc etc) generally have a bad time due to lag. Some however argue that lag increases personal response time but I have yet to actually see a massive improvement in game-play from 200ms to 20ms in any single person I know who plays competitive.
Rags
October 21, 2013 at 14:09
Oo Quake is horrible with anything above 50ms. Quake does calculations serverside not clientside.
Kromas
October 21, 2013 at 14:26
Anything above 5ms on a local network and you have other issues than Quake.
Rags
October 21, 2013 at 14:39
Okay, I now see what you did thar. 🙂
Rags
October 21, 2013 at 14:40
Then again, QL does not ‘really’ have a lan option.
Kromas
October 21, 2013 at 18:00
Oh snap … well played 😛
Admiral Chief Ninja
October 21, 2013 at 09:54
STRAAAAAAAAAFE JUUUUUUUUUUMP
Admiral Chief Ninja
October 21, 2013 at 09:56
Man this brings back memories!
Skyblue
October 21, 2013 at 10:01
I spent way too many hours playing this and I wanna play again just watching this.
Admiral Chief Ninja
October 21, 2013 at 10:01
Heh, you said it!
Grant Hancock
October 21, 2013 at 10:20
Same … must see how big download is … hear latest mods make the ‘ol dame look pretty sweet. Used to jam corkscrew with mates back in the day … awesome way to improve FPS accuracy 🙂
Admiral Chief Ninja
October 21, 2013 at 09:58
Try shooting like this on a console Tanya
Otto_ki
October 21, 2013 at 09:58
On a console it will show true skill, none of this Auto Aim garbage.
Kensei Seraph
October 21, 2013 at 10:10
Um… wait what?
So if they play on a console they would show their true skill, without auto-aim?
Otto_ki
October 21, 2013 at 11:56
I think you misunderstood the whole concept there. But meh everyone is entitled to there own general way of thinking.
FoxOneZA
October 21, 2013 at 10:07
Twitch is messed up. Streaming has been twitchy :/
CAWA
October 21, 2013 at 10:34
Good luck Dimi and Phantom, make us proud guys!
NickTheEagle
October 21, 2013 at 14:43
BEEVEEDEE!