Star Wars Battlefront isn’t hitting 1080p on either console

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Oh Frostbite Engine, you are so beautiful to behold. EA has been making great use of their in-house engine to produce some stunning titles over the years, but Star Wars Battlefront is easily the most authentic, realistic use of it yet. It brings Star Wars to life in ways that previous games just couldn’t, although it seems to have retained some of the worst bit about the Battlefield series, like the inability to reach 1080p on modern consoles.

Although not confirmed for release yet, the Battlefront Beta that kicks off today has some worrying signs already. Firstly, the game is rendering at 1600×900 (900p) on the PS4, and an even lover 1280×720 (720p) on Xbox One. Both are then upscaled to 1080p, but the Xbox One version in particular suffers. A resolution that low being blown up by that much leaves some details lost in a blurry mess, but thankfully the same can’t exactly be said for the PS4.

Putting the beta build under a microscope, Digital Foundry discovered that, despite the upscaling, a good use of anti-aliasing and post-processing keeps the image crisp and smooth most of the time. As for the frame rate, it mostly sticks to 60FPS – but there are spots where it dives well below.

It’s upsetting that the Frostbite engine is still struggling to hit 1080p on modern hardware (it did with Dragon Age: Inquisition, but only at half the frame rate), but for a competitive shooter having a smooth 60FPS is more important that anything. The PS4 footage above still looks sublime, but it will be interesting to see how much is compromised on Xbox One.

As for PC, well, you saw those required specifications right? They’re a bit ridiculous too.

Last Updated: October 8, 2015

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