Street Fighter V is out, and despite its anaemic presentation, it’s a fantastic game – if you have friends to play with. Even if you don’t, you could always just hop on line, and jump right in to a casual or ranked match, right? Well, not so much.
While you may be able to get a game going now, last night, the servers fell apart despite months and months of beta testing. According to Capcom, the servers have now stabilised, and running the way they should. With the game so very, very reliant on its servers being up, the game was essentially worthless yesterday, for those without friends playing shoulder-to-shoulder.
Capcom has addressed the matchmaking issues, and battle lounges now work the way they’re supposed to. Here’s what else has been fixed and changed, according to Capcom’s first day, post-launch status update:
Network / server-side issues (PC & PS4):
- Online connectivity – login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
- Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check https://mobile.twitter.com/sfvserver for the latest updates and server status
- Fighter ID corruption – a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.
- Game boot-up/crashing issues – some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.
- There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.
Feature asks (PC):
- Native DirectInput support – this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as theX360CE[www.x360ce.com].
- Expanded key re-binding functionality – we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
- In-game language options – the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
- Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
- Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!
Once larger lobbies for the game are available (right now, they’re stuck at 2 people) I think we’ll open up some Lazygamer loung battles. Remember the game has cross platform play, so folk on PC can play against those on the PS4. Acording to Capcom, Street Fighter V is a platform, so the game will only continue to get better. I have no doubt that eventually it’ll be the best in the series, but I do wish there was a little more to it all on release.
Street Fighter V is a living and breathing platform that will continue to improve and evolve over time with more features and content. With that being said, we’d like to assure you that we are always listening to your feedback and with your help, we will continue to find ways to make Street Fighter V better and better. So please, keep the feedback coming and thanks for your support!
Last Updated: February 17, 2016