Home Gaming There are many, many ways to deal with Freakers in Days Gone

There are many, many ways to deal with Freakers in Days Gone

2 min read
18

Many, many ways indeed

I’m a biker at heart. There’s an allure of the open road, being exposed to the open elements and aggressively revving my 110cc scooter engine whenever I split a lane while the lights are red. I’m a road warrior yo. Maybe that’s why I’m intrigued by days gone, Sony’s upcoming bastard child of Sons of Anarchy and The Walking Dead.

Once again, the world has gone to hell in a hand-basket and most cities are populated by the remnants of an infection that turned them into “Freakers”. That’s where you come in, as a bounty hunter Deacon St John who does stuff for interested parties in Days Gone. Stuff that includes killing sizable chunks of the Freaker populace with every mission.

The demo that was shown off at the PlayStation E3 press conference was pretty tight. There seems to be a swarm mentality at play here, as the Freaker horde is almost operating as a hive mind, a ludicrous flesh ball of action and teeth that was last seen in World War Z. You’re never going to win a fight against such overwhelming numbers, which is where Days Gone looks like it’ll be asking people to regularly engage in some fight or flight mechanics.

“That was actually one of the missions in the game,” developer Sony Bend’s Ron Allen explained to GameSpot as he detailed that the level could have been finished in multiple ways.

Days Gone (1)

It takes place later on. You have a goal and you do have an objective for that mission. Your goal is to clear out the entire horde. And depending how you approach it, the different weapons, the upgrades, the ammo you take, it can play out one of many different ways.

There’s a day/night cycle; being in the Pacific Northwest, there’s very extreme weather, and all of that affects the world… We’ve never seen a game set anywhere like that; there’s a ton of different regions–mountainous regions to lush forests.

Days Gone uses a heavily modified Unreal Engine 4 to create its freaky world, which Allen said allowed the game to have hordes where every Freaker thought for itself. “Every one of [the creatures in the horde] is making their own decisions and going after the player, but at the same time they’re thinking as one,” Allen said.

Days Gone (2)

Days Gone doesn’t have a release date yet, but colour me interested. Alessandro went behind the scenes with it this week at E3, and he had some different opinions on all that action however.

Last Updated: June 17, 2016

18 Comments

  1. RinceThis

    June 17, 2016 at 10:18

    MORE zombies. Wow people, just, wow…

    Reply

    • HvR

      June 17, 2016 at 10:20

      Bend developer: NOT ZOMBIES, FREAKERS THEY ARE TOTALLY DIFFERENT!!!!

      Reply

      • RinceThis

        June 17, 2016 at 10:22

        Ah! My bad! Sorry! So NOT zombies, and NOT tickers… I can learn!

        Reply

    • Darren Peach

      June 17, 2016 at 11:04

      After Twighlight ruined Vampires and Werewolves, Zombies are the only respectable horror icons relatively unscathed by the young adult demographic. Insert memory of the countless scenes where the leads in Twighlight stare at each other………

      Reply

  2. Original Heretic

    June 17, 2016 at 10:24

    Game devs are always trying to reinvent names for things we all already know. I mean, honestly, if a REAL zombie outbreak had to happen, we’re gonna call them zombies. Not freakers, or whatever else someone decides to try and label them. There’s always some marketing guy trying to make people call an apple something else.

    Reply

    • RinceThis

      June 17, 2016 at 10:26

      Wait, what?! Stop the press?! These are ZOMBIES?! But, but, they wouldn’t do that would they!?

      Reply

  3. HvR

    June 17, 2016 at 10:29

    AT least they are not going to have a hard time to setup the game sound track

    Reply

  4. Darren Peach

    June 17, 2016 at 10:55

    FTW !

    Reply

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