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Thief can be completed with zero murder

2 min read

Nanananananana Bat-Garret!

TESTOSTERONE! Games these days are freaking manly man experiences! Thanks to the steroids hidden in the unreal engine, we can play a game that eats Y chromosomes fro breakfast and farts out pacifism between breaks. There’s no place these days for games to be gentle! MACHISMO! Even if that game happens to be based on a long-running franchise that is getting revitalized. STEAK!

Anyone who has ever played a Thief game before is more than aware of the fact that lead anti-hero Garrett is about as useful as a hug in a fight to the death. Garrett has always been about the stealth and avoiding being caught, with violence being a last resort for him.

“Eidos-Montreal announced the Thief project in 2009, well before pre-production began, to ensure that we could recruit the best possible talent,” the studio said on their official blog via SiliconEra.

We wanted to attract developers who not only had the right skills, but also the right motivation to bring this beloved franchise back to life.

“Since then, we’ve gone through all the typical phases of game development: hours of hands-on research with the previous titles to decode the Thief DNA, followed by countless brainstorming meetings to reinvent the franchise while keeping true to its deep roots. Through iterations and reiterations, shedding blood, sweat, tears, ink and pixels, our talented developers have crafted an experience worthy of the long wait.

A separate blog post from Thief game director, Nicolas Cantin also clarified the redesign of Garrett, and the “mainstream” quotes that were mentioned:

“Hey guys, I think I might not have illustrated some of my points clearly on the video,” Cantin explained. “It’s not correct to say that we’re trying to make Thief ‘mainstream’, or that we’re trying to make Garrett ‘less gothic’… This isn’t the case.”

I was referring specifically to a previous Garrett design we tried out internally and not Garrett from the previous games. Our early design went a LOT more gothic—with black nails etc—but we thought that this wasn’t true to the legacy of Garrett so we pulled it back a bit. Returning to something more true to the original Garrett is what I meant when I said we made him more ‘mainstream’, this wasn’t a comment about the direction of the game.

I can assure you we’re huge fans of the original games and we’ve done our homework to create a game that maintains the essence of the original. I can’t wait to show you more of the game and Garrett soon!

As for that more pacifistic approach to combat? Eidos Montral say that stages will have numerous paths and encounters, and that players will be able to complete the game without killing anyone whatsoever.

Garrett is a Master Thief, not a killing machine.

Sounds interesting. So far, the latest Thief looks like a mash of ideas from Assassin’s Creed and Dishonored. And nice shiny black hoods. Shiny is still manly. ADRENALINE!

Last Updated: March 19, 2013


  1. Daniel Keevy

    March 19, 2013 at 14:09

    Brilliant news! Yay for Thief!


  2. Sir Captain Rincethis

    March 19, 2013 at 14:11

    Why is it these directors always manage to say the WRONG thing about games in press releases? You would think there would be some form of practice before these people are put anywhere near the media. Bad PR, in any form, is stupid. Still, I’ll forgive him for now (until LG release a review that better not go up with each additional hour clocked) and look forward to seeing if they can balance elements for AC with Dishonoured,


    • Lord Chaos

      March 19, 2013 at 14:27

      Mayhaps it’s a ploy? A way to test the waters so to say.
      Put some words out and see how the world reacts so you know what your market wants.

      Better than just releasing a crap game and then releasing a 4 gig patch the following month…


      • Sir Captain Rincethis

        March 19, 2013 at 14:32

        Agreed. There used to be game testers at beta stage. Then we became the beta stage. Now the press releases are. How lazy can you get? Next the’ll be pitching ideas to octopuses….


        • Lord Chaos

          March 19, 2013 at 14:34

          An octopus would have mad button bashing skills.


          • Sir Captain Rincethis

            March 19, 2013 at 14:37

            Haha! I wonder whether Paul the octopus predicted the ending to Mass Effect 3, or whether that’s why he died…

          • Scoobaz

            March 19, 2013 at 16:01

            Just burst out laughing in my office!

          • Sir Captain Rincethis

            March 19, 2013 at 16:07

            Glad to be of service SIR!

  3. Sir Rants-a-Lot Llew

    March 19, 2013 at 14:14

    But will it be fun?


    • matthurstrsa

      March 20, 2013 at 07:05

      They don’t ask this question enough anymore I don’t think.


  4. Theo Steenekamp

    March 19, 2013 at 14:23

    Bows…I love bows


  5. The Bearded Dutchman

    March 19, 2013 at 14:26



  6. Admiral Chief Erwin

    March 19, 2013 at 15:11



  7. Trevor Davies

    March 19, 2013 at 15:24

    We here at TORGUE believe that this is F’N AWESOME! But you need to ask yourself one question… EXPLOSIONS?


  8. matthurstrsa

    March 20, 2013 at 07:04

    Garrett is a Master Thief, not a killing machine.

    Yes! Thief will forever be etched in my memory as one of the toughest strategic games of my childhood, planning each mission for hours and then when it inevitably goes wrong, tweaking and trying again. Similar to Commandos.


    • Skyblue

      March 20, 2013 at 08:06

      Now there are some frustrating memories! Good ones though.


  9. Bluesky02

    March 20, 2013 at 11:40

    I hope it won’t be like Dishonored, where you chose to kill, have fun and you get High Chaos level which give you some shitty endings.


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