Tim Schafer would love to see an open-world Grim Fandango sequel

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It's GrimFan...dango

I doubt that we’ll ever see a Grim Fandango sequel, but at least we can dream of one while awaiting the remastered version of that classic game to come along. Still, an idea is a powerful thing. And Grim Fandango creator Tim Schafer has one particular idea that he’d pursue if he ever did make a sequel to the cult classic game.

Speaking to the brutal legend at Double Fine’s Day of the Devs event in San Francisco, Schafer told Kotaku that a sequel was indeed kicking up a brain baby in his head. One that was inspired by Grand Theft Auto 5, believe it or not:

Never say never. Grim is something [special], but storywise it’s hard because [main character] Manny went to the land of eternal rest at the end. We’d have to drag him back from there or make a game about another character. It’s tough to imagine a satisfying story about that.

But, and that’s a big but that deserves a Sir Mix-A-Lot album cover, the idea would embrace the sandbox genre with some point ‘n click love:

I’ve had this urge to make a fully 3D version of El Marrow, where it’s more like an open world game. You’re running around the city and stuff. Games like Grand Theft Auto have a lot of the elements of adventure games, and if there was just an inventory that wasn’t guns, you could probably do a full adventure game in one. That’s something I’ve thought about since the ’90s.

I kinda dig the idea. As much as I love point ‘n click games, few of them have managed to move with the times, and have thus become stale. But combining genres sounds like a pretty decent way to keep such a classic genre alive. I’d love to see that happen. But we probably won’t.

Last Updated: November 5, 2014

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