Ubisoft may look at punishing The Division’s Falcon Lost exploiters

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Falconlost

There was an exploit in The Division’s Falcon Lost that allowed players to attack an APC without triggering the waves of non-player character enemies that would usually accompany it. It allowed for some pretty easy loot farming. Ubisoft deployed a hot fix last week to fix the glitch, along with the unfortunate one that saw Xbox One characters disappearing in to the digital ether.

Now though, Ubisoft says that those who made use of the Falcon Lost exploit may be in for a surprise – and not the good sort.

Ubisoft community manager, Natchai Stappers, said on Friday that that they may punish those who used the exploit as it’s against the game’s Code of Conduct.

“We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited,” Strapper said.

According to said code of conduct, “Exploitation of any new or known issues or bugs is forbidden and may result in account suspension or revocation.”

If you used it, you may see your account suspended, or have whatever shiny loot you acquired from said exploit stripped away.

As you’d imagine, the people playing the Division are not too pleased.

“It absolutely sickens me that a Community Manager has stepped forward not to apologize for the complete mess of code that has been delivered as a finished product, but rather to deflect blame for any balancing issues that may arise due to their shoddy production onto their paying customers,” says one angry agent (of many!)

Here’s the thing. I don’t think suspending or banning people is a good idea, though I’d have zero issues with ill-gotten gains being removed from characters.

In semi related news, it seems that The Division’s daily missions haven’t changed at all for the past three days. They’re meant to change every 24 hours, but are pretty stagnant right now.

Last Updated: April 18, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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