I already knew I’d enjoy PlayStation VR at rAge this past weekend. After playing London Heist, I was sold on the headset. So, when I heard that there would be VR at rAge and I’d get to go face-on with Until Dawn: Rush of Blood, I jumped at the chance to experience more fun VR. And wow did I enjoy it again, even if there are a couple things I’d tweak.
First up, I played the demo standing, using the PS4 controller. It was surprising to me that I could use the controller instead of the move controllers and still have such an immersive experience. Then again, the controls didn’t really require much more than triggers and bumper for shooting and reloading respectively. As for aiming, my virtual hands were close together so it made sense for my real hands to be close together, and in the heat of the moment I was shooting with both hands anyway.
I don’t want to give anything away because I think part of the horror is experiencing it for yourself. But in the first few minutes of the demo, I was looking around the environment, when I got one of the biggest jump scares of the whole experience. I shrieked, followed by many a swear word that I won’t repeat. From that moment on, it was like an action-packed rollercoaster – I went through some lulls and some crazy highs and shot plenty of terrifying dudes coming right for me. It was an adrenaline-fueled joyride and I loved almost everything about it.
I saw almost because there were a couple things I wish had been done differently. Mainly, I don’t think they should have given the option to stand for the demo. At one point, the experience turns into a literal roller coaster as you do some crazy downhill and twisting moves. Seeing as you aren’t exactly standing in the demo itself, it made no sense to have me standing for that – once I sat down, I enjoyed it a whole lot more.
What I was most intrigued by was the visual quality. At the beginning, while calibrating, I kept saying that it was blurry. I could read the big text, but the fine print just wasn’t totally crisp or clear. I got it as clear as possible, but it wasn’t 100%. However, once the actual demo started, it was fine. Sure, it wasn’t as perfectly crisp as I might be used to on my 4k TV, but with all the movement and activity, I honestly didn’t notice. More importantly, I wasn’t dizzy or nauseous afterwards, never once feeling any simulator sickness.
Despite a thoroughly enjoyable experience, I’m not sure I’d want to do that chapter again right away. Yes, I missed some collectibles and didn’t have 100% accuracy with my shooting, but I went through the demo and enjoyed it – I don’t necessarily see the point in repeating it. Then again, if the original reports about it are true and there are other paths my mine cart could have taken, maybe it would be worth facing my fears again to try and find something new.
Last Updated: October 10, 2016