The short video after the jump has an interview with Stig Asmussen and Steve Caterson from Santa Monica Studios, and not only do they discuss segments of God of War III that didn’t make it into the game, but they show them as well.
With any major game development process, there is always the reality that some things are just going to have to be cut – usually due to time constraints.
As sad as it might be, it has to happen in order to create a solid final product and as the God of War III developers will tell you in the video below, it usually helps to create a tighter experience.
Video after the jump.
Last Updated: November 4, 2010