For all its flaws and patches that made game performance dip, I still really enjoyed Just Cause 3. If you could overlook those problems, you’d find an absolutely massive playground where Baysplosions were a legal requirement and everything around happened to be made out of TNT. One aspect where Just Cause 3 had truly improved, was in terms of forward motion.
The island of Medici isn’t just some massive playground to drive through however. Just Cause 3 was a game that was just begging players to take a more scenic approach to getting around, sticking to the skies as you go from town to town and exercise your specialty in removing dictatorships. A trinity of parachuting, grapple-hooking and wingsuiting around the island nation all worked harmoniously together, creating some beautiful moments.
And now, the wingsuit has gotten even better.
I’m busy playing the new Sky Fortress DLC, which has genuinely added some cool new content to Just Cause 3. The wingsuit itself now operates like an inspired version of the Rocketeer’s jetpack. You can boost, take off from the ground in style and evade even the most stalkery of heat-seeking missiles. All neat new additions, that will now make me ditch land vehicles entirely.
There’s some decent new heat packed into the wingsuit as well, a combination of Bavarium rockets and a fully-stocked minigun. And since it’s Tuesday, I’m already quoting Raul Julia’s lines from the 1994 Street Fighter movie as I rain all manner of unholy carnage down on the EDEN corporation. TUESDAY! So far, it’s a fun slice of paid-for content, that also happens to be tougher than a Pick ‘n Pay steak. Those roving Sky Fortress bases aren’t exactly easy to liberate, even with pilfered Iron Man technology on my side.
New and challenging, just what I slapped down some cash for. Expect a full review as soon as I’m done extracting rockets from “exhaust port”.
Last Updated: March 8, 2016