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What’s being fixed in Gears of War: Ultimate Edition?

2 min read


I’m a huge fan of Gears of War. Though I’m glad the gaming industry has largely moved past giant burly rubber-sacks full of walnuts acting as the protagonists in everything, the first Gears of War holds a special place in my heart. Probably enough of a special place for me to grab an Xbox One when Gears of War: Ultimate is out in August this year.

I’m a little naffed that the new remaster doesn’t include all three Gears of War games, but at the same time deliriously happy that I’ll be able to shotgun rush an unaware sniper on Canals again in the near future. Gears of War Ultimate’s recently had a largescale beta, which developer The Coalition has used to find out what exactly needs tweaking in the rejiggered multiplayer. Here’s what you can expect to be fixed:

  • Multiple fixes and tuning for the Gnasher Shotgun
  • Multiple fixes for Frag Grenades, Boomshot, and Torque Bow
  • Tuning for footstep audio and other sounds around a player
  • King of the Hill improvements, including ability for The Coalition to adjust more settings for competitive play
  • Removed active down from Active Reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim
  • Bug fixes and tuning for skill-based matchmaking
  • Tuned red/blue colours for team shaders (Locust/COG)
  • Improved look of blood and gore in gameplay
  • Improved game performance to reduce screen tearing
  • Bug fixes and tuning for Controller Sensitivity Settings
  • Various bug fixes on maps, weapons, matchmaking, audio, and controls

The first Gears of War’s multiplayer was always my favourite, oftentimes thanks to the weird glitch mess that ensured hilarity, coupled with the chatty graveyard. I’m actually a little sad that all of that stuff is being fixed, but it does likely mean that Gears of War’s multiplayer will finally be taken a little more seriously. Maybe.

According to the Coalition, here’s what you have to look forward to when Gears of War: Ultimate Edition is out in August:

All 19 maps (plus special community map “Boxes”), all the original game modes in Gears of War, plus Team Deathmatch and King of the Hill, split-screen support, party support, LAN support, private matches on dedicated servers, two spectator slots in private and LAN matches (does not take up player slots), and 17 additional playable multiplayer characters unlocked with level progression in Versus.

Last Updated: July 3, 2015

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