Destiny is pretty neat. You’d have been able to read my impressions of the game’s brief alpha yesterday if I’d had any power and every single one of my portable devices wasn’t flatter than Checkers’ in-house brand value cola. It’s pretty damned good looking too, even if it does only run at 30fps. Here’s why.
Apparently, it has something to do with parity. Speaking to Gamesbeat, Jason Sussman, a senior environment artist at Bungie said the reason had to do with making sure the game was consistent across all platforms.
A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience.
Yes, the reason Destiny isn’t 60fps on the PS4 (and possibly even the Xbox One…maybe) is so that the game is consistent with the Xbox 360 and PlayStation 3 versions of the shared-world shooter – which is exactly the reason you bought a new gen console right? So its new games could be just like the ones on the old systems. The game would probably run at 60fps on the one system it’s not confirmed to be hitting; PC. It’s odd, because after spending over a dozen hours in the alpha, I think it’s the once platform the game would be most at home on.
The new gen versions though, are filled with more particle effects than you can shake a stick at.
Last Updated: June 18, 2014