The Witcher 3: Wild Hunt patch 1.12 out now on all platforms

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The Witcher 3 is very nearly unanimously the best game to be released last year, and there’s good reason for that. It’s not only a great game, with a wealth of (mostly!) fun things to do. Another reason for its great reception is the barrage of post-release support the games had. It runs pretty damned well on all of its platforms now, and most of the games bigger issues have been fixed, but that hasn’t stopped darling developer CD Projekt RED from fixing it even more.

A brand new patch for the game is now out on all platforms. The 1.4GB patch is out now on all platforms, and brings the game’s version number up to 1.12. The list of changes, fixes and additions is quite extensive. Here are the changes to the base game, though there are also a number of Hearts of Stone changes, which you can read here.

Gameplay

  • Fixes issue whereby some toxic gas clouds failed to poison or deal damage to player
  • Fixes issue whereby scabbard meshes were missing from witchers other than Geralt
  • Fixes rare issue whereby attacks performed near friendly NPCs resulted in unintended regeneration of Stamina
  • Fixes exploit involving Alchemy skill titled Tissue Transmutation
  • Fixes issue whereby quickslots could disappear if game difficulty level was changed during combat
  • Fixes exploit involving Superior White Raffard’s Decoction and skill named Delayed recovery
  • Fixes rare issue whereby skill named Flood of Anger incorrectly enabled Signs Tree and enhanced Sign Intensity permanently
  • Introduces fix whereby special bonus granted by Superior Blizzard will take effect only when slow-motion is triggered
  • Fixes a number of issues affecting potion called Chort decoction
  • Fixes rare issue whereby some mini-bosses could become immortal under certain circumstances
  • Fixes misleading message displayed when players attempted to cast Signs in combat, while enveloped by a cloud resulting from the detonation of a Dimeritium Bomb

UI

  • Fixes issue whereby items in merchants’ stores could not be compared to currently equipped items
  • Fixes exploit whereby some items (runes, glyphs) could be upgraded infinitely
  • Introduces UI enhancement whereby herb name is now displayed above available interaction
  • Fixes issue whereby keys/controls (mouse and keyboard) were not unbound from current setting when attempted
  • Fixes issue whereby Toggle HUD button would not always work correctly during set scenes
  • Introduces enhancement whereby ingredients required for a pinned formula and in possession of a merchant are now highlighted in said merchant’s Shop screen
  • Improves quest tracking by enabling tracking of objectives across different game regions
  • Fixes issue whereby Witcher Medallion and statistics bar could disappear if game difficulty level was changed during combat
  • Introduces enhancement on PC systems whereby weapon and armour repair kits can now be applied via drag and drop
  • Fixes issue on PC systems whereby toggling HUD did not work correctly on QWERTZ and AZERTY keyboard configurations

If you’re still playing The Witcher 3, well..then you’re really getting your money’s worth, aren’t you?

Last Updated: January 12, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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