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Wolfenstein dev: Multiplatform porting much easier

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Porting games between the Xbox 360 and the PlayStation was a bit of a nightmare for developers in the last generation. The PlayStation 3’s tricky, cell-based architecture and RAM constraints meant that the Xbox 360 was invariably the lead platform, and the PS3 versions suffered – until developers really got their heads around the system roughly 3 years too late. That’s just not the case with this new gen – though that’s hardly surprising; they’re both built on the same architecture.

"There was a much bigger difference in making a game for both PS3 and Xbox 360 back in the day than what it is now," Andreas Ojerfors, senior gameplay designer on The New Order told TechRadar.

"The new platforms are much, much more similar to work with than what we’re used to. So it is less of a challenge this time than it has been before."

Of course, this is obvious. Both consoles run on X86 based hardware, and both sport AMD GPU’s. That doesn’t mean that a power gulf doesn’t exist between each machine – but Machine Games has leveraged  idTech 5 to the best of their abilities, making a game that runs at 60fps at 1080p on both consoles. For the most part, it even looks the same too.

"It’s about creating an engine that is from the very bottom up built to scale," he said. "I think from the beginning when we got our hands on id Tech, we realised it was an engine that was built to scale very well between different platforms.

"And it’s been an ongoing effort both among the engineers here at Machine games but also with a great deal of help from id’s software to make sure it’s an engine that continues to scale on the next generation of platforms."

In the end, Wolfenstein looks and runs great on whatever platform you’ve chosen, even if it is subject to a huge patch on every platform. The PS4 version needs 5Gb of bandwidth, the Xbox One 7Gb, and the PC a whopping 10Gb.

Last Updated: May 21, 2014

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