Pretty much every racing game these days has microtransactions of some sort, and Gran Turismo is joining that racket with their own form of unlocking cars early on instead of earning them. But sweet Le Mans, those prices are ludicrously insane.
Gran Turismo 6 will have a virtual currency in the form of credits, which can be used to purchase vehicles, parts and some go-faster stripes for your car. You can still grind your way through the game to unlock all that content, which according to Eurogamer is very similar to the structure used in GT5, but you can also buy credits.
And the pricing is a bit steep on that. Credits can be bought in 500 000, 1 million, 2.5 million and 7 million denominations. According to the Playstation store, that virtual currency will cost you:
• 500,000 In-Game Credits (£3.99/€4.99)
• 1 Million In-Game Credits (£7.99/€9.99)
• 2,500,000 In-Game Credits (£15.99/€19.99)
• 7 Million In-Game Credits (£39.99/€49.99)
So that’s almost R700 already for 7 million in-game credits. And may the racing gods help us all if Zuma makes a speech. And in GT6, some of the top cars will cost plenty if you want them right away, such as Jaguar XJ13 which will run you up a bill of 20 million credits. That’s £119.95. Or in Randelas, R2051.
That’s more than the bloody game itself. Twofold. Bear in mind that the chance to cause yourself irreparable brain damage by actually spending this much money is still a choice for gamers who want to shortcut their way through the game.
But having such a crazy option in the game won’t do the concept of microtransactions any positive favours either, something that Forza 5 has learnt the hard way.
Last Updated: December 5, 2013