Supercross 3 (10)

I’m not going to even bother with a snappy intro on this review: Monster Energy Supercross 3 is exactly what you’re expecting it to be: The same game as the previous two instalments but with a minimum of set dressing layered on top of it so that gullible fans of all things Supercross can slap cash on the counter for a title that they’ve played several times already.

It’s still garishly dressed in the neon EXTREME colours of Monster Energy Drink, a concoction of caffeine designed to be sold to bros in Ed Hardy flat top caps and will chirp “yes?” in unison if you shout into a crowd that you’re looking for Kyle. Developer Milestone has taken yet another two-wheeled franchise, added a few updates and hit the render sequel button once again before moving on to the next project in their endless assembly line of motorcycle properties and called it a day.

Supercross 3 (1)

So what’s really different? Milestone reckons that this year’s instalment will stand out from the pack as you’re now able to use PlayStation 3 era graphics to create a female avatar, which of course means that the handling of a trusty scrambler is different. How that handling differs I couldn’t say, but hey at least it’s nice to have options. Milestone’s other big draw for Supercross 3 is that it apparently has “improved gameplay”.

There’s definitely something different about the handling in Supercross 3, as it took me a good hour to learn how to readjust the style of play I’d grown accustomed to in previous games and rework it so that my rider didn’t become acquainted on a first-name basis with nearby track buffers whenever I turned a corner. There’s a lot more emphasis now not only on sticking to a line through corners but also on how you land your bike, with Monster Energy Supercross 3 mercifully having numerous training wheels options to help players adjust to the new handling status quo.

Supercross 3 (2)

And that’s…that’s it really.

If this is your first rodeo with the series, then here’s what you need to know: It’s Supercross action, which is as American as can be as players tackle massive courses, massive jumps and circuits designed to squeeze as much spectacle from a course of suicidal AI riders as possible. This year’s incarnation at least performs better, maintaining a solid frame-rate as opposed to previous entries crashing and burning like Naomi Campbell’s music career.

Supercross 3 (9)

When combined with the gameplay, it’s perfectly serviceable stuff on its best day. There’s a bevy of official courses, riders and gear to choose from (from last year I’ve been told), you’ve got a career mode to dip your feet into and several online modes to try out. If you fancy yourself as a racing genius, you can even whip up your own circuit in the track editor. The problem is, is that with no competition around Milestone is once again a winner in this genre by default.

Supercross 3 (7)

I’ve more than reached my word quota for this review, and if that sounds like a half-arsed approach then congratulations: Now you know exactly how it feels to play one of these games yet again.

Last Updated: January 31, 2020

Monster Energy Supercross - The Official Videogame 3
Monster Energy Supercross 3 looks and sounds the part, but it’s more likely to introduce a sensation of deja vroom than actual white knuckle excitement that befits a sensational sport.
5.5
70 / 100

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