Rare is celebrating 1000 days of Sea of Thieves
When it launched, I doubt anyone thought we’d still be playing this pirate adventure-em-up for 1000 days. I guess that’s just what good post-launch support looks like.
When it launched, I doubt anyone thought we’d still be playing this pirate adventure-em-up for 1000 days. I guess that’s just what good post-launch support looks like.
It’s the year 2020 and the vocabulary around gaming is just a complete mess where something means both nothing and everything.
Halo Infinite is going to be the foundation that future Master Chief and friends games are built on for the next couple of years Just don't call it a live service game.
Could Splinter Cell work as an open-world sandbox wherein Sam Fisher can ply his deadly trade? Absolutely, epsecially if Ubisoft looks at one other game that mastered the art of stealth, options and massive open areas to explore.
It may have all the trappings of a looter-shooter, but People Can Fly's new game Outriders is bucking the live service trend and attempting to deliver as complete a game as possible on launch day.
With an industry that’s obsessed with getting the most bang for buck with any new game, few live service games truly manage to rise above the obvious cash-grab trap and find themselves settling into a groove of establishing a community and then toiling away to create new content on a consistent schedule. That’s not to say that one such game doesn’t exist.
E3 2019 didn’t provide much hope for Anthem, as that game's presence was swept under the rug in favour of games such as FIFA and Apex Legends. Is EA finally ready to take Anthem out back and put it out of its misery? Not exactly.
Clearly, the old way of launching a video game is not working for live service titles such as Anthem. EA agrees.
If you are looking for an easy way to make money, you might find …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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