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Home Tag Archives: LucasArts (page 7)

Tag Archives: LucasArts

Gaming

LucasArts to Bring New IP to XBLA

By Geoffrey Tim
July 9, 2009
in :  Gaming
9

LucasArts have been in the news quite a bit lately, particularly because they’ve chosen to re-release most of their halcyon hits as downloadable titles. In addition to that, it seems they may have a brand-new IP in store for Xbox Live Arcade users. Yeah, you read that right. A game from Lucasarts that ISN’T tied to the Star Wars universe. …

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Entertainment

The Lazygamer Podcast – Episode 008 : Dr.Phil Is In The House!

By Nick De Bruyne
July 8, 2009
in :  Entertainment
5

What’s up with games being made into movies, local gamerscore cheaters getting nailed, Xbox 360 getting continued support in South African and a whole lot more in this week’s episode of The Lazygamer Podcast. Trine Looks Awesome Worms 2: Armageddon Gears of War VS Gears of War 2 Local Gamerscore Cheater Gets Named And Shamed Lucasarts Adventure Games Making A …

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Gaming

Legendary Lucasarts Adventure Games Coming To iPhone? "Wink wink, nod, nod"

By Nick De Bruyne
July 7, 2009
in :  Gaming
1

If you don’t already have an iPhone, then this may just be the reason to buy one. Due to Apple’s policy on talking about products before they are ready, we do not have a definite confirmation, but from the looks of things, the reality of Lucasarts classic adventure games like Monkey Island, The Dig, Full Throttle and more are heading …

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Gaming

LucasArts unveils substantial electronic back catalogue

By Gavin Mannion
July 7, 2009
in :  Gaming
6

There is quite a serious debate in certain circles about whether or not re-releasing back catalogue titles is purely a quick money scheme or if the companies are offering die hard fans a nice easy way to play these old retro titles. I sit in the formers camp where I generally see companies wrapping old titles (that should now be …

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Gaming

Star Wars Force Unleashed Nabs WGA Award

By Geoffrey Tim
February 10, 2009
in :  Gaming
4

Star Wars : The Force Unleashed bagged top honours in 2009’s Writer’s Guild Awards’ videogame writing category. Winning it for Lucasarts were Haden Blackman, Shawn Pitman, John Stafford and Cameron Suey who have written what many fans consider the best Star Wars story since the original trilogy.  The Force Unleashed managed steal the accolade from other contenders like Fallout 3, …

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Gaming

Indiana Jones and the title that’s doomed?

By Geoffrey Tim
January 14, 2009
in :  Gaming
2

IGN’s ninja spies have sent word that LucasArts’ next-gen current-gen Indiana Jones game has been shelved. The next iteration in the franchise, presumably for the PS3 and Xbox 360, was to be a “A next-generation adventure for the danger-seeking archaeologist, this future entry in the series features environments from all over the globe, with gameplay bolstered by next-gen physics, character …

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Gaming

May the DLC be with you

By Nick De Bruyne
December 5, 2008
in :  Gaming
0

For anyone that can’t get enough of Star Wars: The Force Unleashed, some more DLC has been made available for both the Xbox 360 and Playstation 3. The DLC comes in the form of two options, the first being a new mission that takes place on Coruscant at the Jedi Temple for the price equivalent of $10 or 800 Microsoft …

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Gaming

Fracture – Reviewed – Xbox 360

By Nick De Bruyne
October 20, 2008
in :  Gaming, Reviews
0

Lucasarts took a big risk when they decided that for Fracture, they were going to base the game around a technological advancement that allows the player to raise and lower the ground using a 'tectonics' gun.... After a whole bunch of natural disasters the entire nation has been separated between two factions, one that is all for cybernetics and the other which believes in genetic mutation and enhancements.... The game makes good use of it's terrain deforming technology, including a really cool remote detonated rocket that burrows underneath the ground and more importantly, cover, allowing you to blow enemies to kingdom come.... I can't put it any clearer than to say that I really just don't think that they thought this game through before making it.... When it comes to reviews, I usually play a game on medium as I don't want the game to be too easy or too difficult as it could affect my impressions on the game. This left me wondering 2 hours in why on earth I had nine bazillion enemies firing at me from every angle possible, leaving me with no choice but to jump around like a crazed hamster on nine different illegal drugs. I have a HUD-Ache I would try and take the enemies on but there was one little problem with that idea.... The HUD is so cluttered that you are left feeling like you are wearing a a pair of paintball goggles with a paint splat right in the middle of your vision. The developers then saw it fit to not actually have any mission information in the corner of the screen, nope, they wanted to put it more towards center.... The note that you can press a button to pick up the weapon pops up on the screen, but its not on the bottom of the screen, nope its in the center, somewhere between your crosshair and the edge.... All this wouldn't be too much of a problem because none of those really gets in the way of what you are actually aiming at, assuming that you find something to shoot at.... That's correct, it is actually apart of your crosshair, off to the right, making it even harder to see and to make matters worse, when you are being shot at red indicators come up around your crosshair to show the direction, making your view even worse.... The truth is this and you can hold it against me as a reviewer if you like but I think it makes enough of a statement as it is.... As a reviewer I prefer to finish games before I review them but for the life of me I couldn't bring myself to continue without risking having my controller becoming firmly planted in the center of my TV.... Some may find the game fun and interesting, I found it to be a frustrating and gimmicky experience with no inspiration and terrible design flaws.

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