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Alien Isolation’s creepy sound design

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Sound in videogames has the potential to elevate an experience. Dead Space (which is free on Origin right now), for example, would not have been half as creepy without its bone-shilling audio. It’s something the makers of upcoming alien: isolation certainly believe in, as they detail in a brand new developer diary.

“Sound is a massive component of any horror experience,” creative lead Al Hope says, adding that it’s “definitely the case with Alien.” Continuing, he says “In our game sound is critical, because when you’re hiding in the dark what you can hear might just be the key to your survival.”

In this developer diary, the team talks about how much sound will influence the game. It’ll have a dynamic audio engine that knows when the player is hiding from the sole Xenomorph in the game, ramping up the audio to increase tension.

Earlier this week, we revealed that the game would be coming to scare the pants off of you on October 7 2014 for Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Windows PC. After the mess that was Aliens: Colonial Marines, I’m rather excited to play an alien game that’s actually about survival and scares, and not just shooting absolutely everything that moves.

This is more of a creepy game of cat and mouse, with Ripley’s daughter trying to outrun and outsneak a big nasty alien.anyone else get the feeling that this would be terrifying as an Oculus or Morpheus game?

Last Updated: April 4, 2014

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