GTA V is finally coming to the PC next week. After delay upon delay, it’s finally happening. While some PC gamers have already decided to give it a skip, many others are chomping at the bit, eager for the game to go live. In fact, it’s already at the top of the Steam sales charts, just waiting for the 14th of April to tick by so it can be unlocked. And it may have been worth the wait.
For starters, it’s not a quick and dirty port of the console game, which is one of the reasons it’s taken so long.
“We made a commitment to having the core GTA team work alongside our specialist PC leads on every version of the game,” Phil Hooker, Director of Technology at Rockstar North told Techradar speaking about the delay. “Since the PS4 and Xbox One share similar architecture to the PC, we were using the same team for both new console and PC versions. So while PC development was happening more or less alongside the console versions from the very beginning, carefully managing each version in this way took a lot more time than if we had a completely separate team working on the game.”
They’ve put a lot of care in to the PC version, which launches not only with a working Online Heists mode, but quite a bit more. For Pc gamers, one of the most important things is that the game is immensely configurable, and incredible scalable. You might not think it’ll work on your PC, but it probably will.
“We have made an effort to bring new features to each version,” Klaas Schilstra, Director of Engineering at Rockstar North said. “For the PC version, using that additional time [from the delay] to implement all of the new configurable options so that players can really maximize the potential of their hardware.”
How configurable? Here’s a summary of the sort of options PC pundits will be able to tweak.
- Video memory slider
- Ignore suggested limits option
- Options for screen type, aspect ratio and refresh rate.
- DirectX Version Output monitor: 1-3
- Anti-aliasing: FXAA, MSAA and Nvidia TXAA supported.
- Pause game on focus loss.
- Scaling bars for population density, population variety and distance scaling.
- Texture quality: normal to very high.
- Shader quality: normal to very high.
- Shadow quality: normal to very high.
- Reflection quality: normal to very high.
- Reflection MSAA
- Water quality: normal to very high.
- Particles quality: normal to very high.
- Grass quality: normal to very high.
- Soft shadows options: softer, softest, AMD CHS, Nvidia PCSS
- Post FX options: up to ultra.
- Motion blur strength: scaling bar.
- In-game depth of field effects: on/off.
- Anisotropic filtering: up to x16 .
- Ambient occlusion options.
- Tesellation options.
- Advanced graphics
- Long shadows: on/off.
- High resolution shadows: on/off.
- High detail streaming while flying: on/off.
- Extended distance scaling bar.
- Extended shadow distance bar.
- Benchmark testing.
The game will support higher frame rates than the console versions, along with ludicrous resolutions up to 4K. It even has 3D support, and with the new First-person perspective, I suspect it won’t be too long until somebody gets it working on the Oculus Rift.
GTA V on PC also comes with a rather robust video editor, so expect all manner of video shenanigans soon after the game’s release.
Last Updated: April 9, 2015
April 9, 2015 at 08:34
Here’s hoping it doesn’t come with a massive day one patch.