Thanks to MGS V falling apart at the end and some frankly appalling microtransactions, The Witcher 3 is now back, firmly atop my game of the year list. While it certainly wasn’t perfect, with spotty writing, a fiddly UI and a wealth of other issues that have now mostly been patched up, it did open world right – weaving a decent narrative within a sandbox, which isn’t a particularly easy thing to do.
The game also felt enormous, even if it wasn’t necessarily as big as it seemed. It’s certainly something I could with more of, though I have to admit to growing a bit weary of standard, or even subverted Fantasy tropes. To that end, I’m ludicrously excited for CD Projekt Red’s next game, Cyberpunk 2077, which according to visual effects artist Jose Texeira is huge. Really, really huge.
“Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” said Teixeira. “Far, far bigger. We’re really stepping into the unknown in terms of complexity and size and problems we encounter.”
The enormity and complexity of The Witcher 3 was the perfect training ground, says Texeira, adding that those working on the futuristic RPG have learned much from their adventures making The Witcher.
“If anything, working on The Witcher 3 was a really good and often brutal learning experience,” said Teixeira. “Cyberpunk is going to benefit greatly from it. I can almost guarantee it.
“I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go ‘I did this this time, next time I can do it differently, I can do it better’.”
There’s no word on when the game is out, but I think we can all safely assume that’s no time soon.
Last Updated: October 6, 2015