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Home Gavin Mannion (page 500)

Gavin Mannion

I for one welcome our future robotic overlords

Posts By Gavin Mannion

Gaming

The PS3 Arc has 10 games coming including a pet raising game

By Gavin Mannion
January 28, 2010
5
Gaming

Heavy Rain – He’s got an iPad

By Gavin Mannion
January 28, 2010
2
Gaming

Mike Song – Nintendo Wii Dance Routine

By Gavin Mannion
January 28, 2010
Comments Off on Mike Song – Nintendo Wii Dance Routine
Gaming

3D Gaming is the future – That is if you believe the Blitz CTO

By Gavin Mannion
January 28, 2010
8
Gaming

Naughty Bear Box Art Revealed

By Gavin Mannion
January 28, 2010
1
Gaming

Apple Announces the iPad – It’s quite the monster

By Gavin Mannion
January 28, 2010
20
Gaming

Zero Punctuation: Bayonetta

By Gavin Mannion
January 28, 2010
2
Gaming

Dead Risings Custom Weapon Creation

By Gavin Mannion
January 27, 2010
1
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Latest Posts

A sci-fi pilot and spacecraft cockpit transitioning from storyboard sketches into detailed cinematic concept art.

Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

Use Veo 3.1 to test cutscene dialogue, pacing and visual direction before building finished game assets, with practical advice on tiers, prompts and continuity.

A stylised forest courier with a teal cape and amber scarf, shown standing, running and landing.

Spine Animation for Games: From Character Art to Playable Movement

MW4 aimbot settings showing FOV, smoothing, aim bone and visibility controls

MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

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What Digital Payments Reveal About Your Online Privacy

TempPro hygrometer on a wooden tabletop displaying temperature and relative humidity

How to Protect Wood Furniture from Humidity Damage

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Win a spooky Resident Evil Village hamper!

May 7, 2021

A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.

Win a copy of Doom 3 VR Edition on PlayStation!

March 31, 2021

Win an Epic Blizzard 30th Anniversary celebration collection pack!

February 9, 2021

And the winner of our Lego Star Wars set is…

December 18, 2020

Features

God of War Ragnarok

PlayStation Showcase – A Recap of All the Announcements

Guilty Gear Strive Review – Better call Sol

DC Super Hero Girls: Teen Power Review – The Just-Us League

Rainbow Six Extraction Preview – Game on man, game on

Most Recent

A sci-fi pilot and spacecraft cockpit transitioning from storyboard sketches into detailed cinematic concept art.

Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

James Porter
October 5, 2026
A stylised forest courier with a teal cape and amber scarf, shown standing, running and landing.

Spine Animation for Games: From Character Art to Playable Movement

James Porter
October 5, 2026
MW4 aimbot settings showing FOV, smoothing, aim bone and visibility controls

MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

James Porter
October 2, 2026
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Critical Hit is built on the idea that we are more than one thing. Are you a hardcore gamer who also enjoys a night out at the movies? Perhaps you’re a professional cosplayer who is searching for the perfect burger, or maybe you’re just interested in high-end tech and Netflix binging. Covering gaming, entertainment, tech and geek, Critical Hit offers information and critique from a staff of diverse, knowledgeable and fiercely opinionated writers.

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Refurbished smartphones on a testing bench beside a tray of devices prepared for business use

The Refurbished Flagship Boom: How Businesses Buy Used Galaxy, Pixel and iPhone Fleets Without Getting Burned, and What You Can Steal From Their Playbook

James Porter
September 30, 2026
MW4 aimbot settings showing FOV, smoothing, aim bone and visibility controls

MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

James Porter
October 2, 2026
A stylised forest courier with a teal cape and amber scarf, shown standing, running and landing.

Spine Animation for Games: From Character Art to Playable Movement

James Porter
October 5, 2026
A sci-fi pilot and spacecraft cockpit transitioning from storyboard sketches into detailed cinematic concept art.

Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

James Porter
October 5, 2026

Timeline

  • October 5, 2026

    Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

  • October 5, 2026

    Spine Animation for Games: From Character Art to Playable Movement

  • October 2, 2026

    MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

  • October 1, 2026

    What Digital Payments Reveal About Your Online Privacy

  • October 1, 2026

    How to Protect Wood Furniture from Humidity Damage

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