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Home Brad Lang (page 105)

Brad Lang

Spent two years completing a Master’s degree in video game storytelling just so people might one day take my opinions seriously. Sometimes I tweet funny things @IceBearlyCoping.

Posts By Brad Lang

Gaming

Flash Content to be Preserved as Newgrounds Develops Open-Source Emulator

By Brad Lang
August 28, 2019
3
Gaming

HD remasters of 16-bit The Lion King and Aladdin games launching this year

By Brad Lang
August 28, 2019
5
Features

Bandai Namco at Gamescom: Radiation, Vampires and Monkey Tails

By Brad Lang
August 26, 2019
Comments Off on Bandai Namco at Gamescom: Radiation, Vampires and Monkey Tails
Features

Interview with Paul Sage, Creative Director of Borderlands 3: Just get in there and have fun!

By Brad Lang
August 26, 2019
25
Features

Hands on with NBA 2K20: Bouncing off the Walls

By Brad Lang
August 26, 2019
Comments Off on Hands on with NBA 2K20: Bouncing off the Walls
Features

Mount and Blade 2: Bannerlords Hands On: Squire! Attend me!

By Brad Lang
August 23, 2019
1
Features

Hidden Gems of Gamescom: The Cruel Whimsy of Yaga

By Brad Lang
August 23, 2019
5
Features

Ghost Recon Breakpoint Multiplayer Hands On: Breaking Bad

By Brad Lang
August 23, 2019
7
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Competitions

Win a spooky Resident Evil Village hamper!

May 7, 2021

A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.

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March 31, 2021

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Features

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Timeline

  • October 5, 2026

    Tom Cruise’s Digger Stumbles at the Box Office With an $8 Million Opening

  • October 5, 2026

    CriticalHit Given Early Access to GTA VI: We Like What We’ve Played…

  • October 5, 2026

    Game Culture Spent Two Decades Earning Trust, Now Casino Reviews Face Identical Questions

  • October 5, 2026

    Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

  • October 5, 2026

    Spine Animation for Games: From Character Art to Playable Movement

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