While we’re posting the second parts of our multi-part interviews, here’s the second part of our interview with Call of Duty: Ghost’s executive producer Mark Rubin, who chats to us about the game’s implementation of squads and clans, and just what the hell the differences between them are. Also, how the next Call of Duty should totally have cats instead of dogs.

Last Updated: September 9, 2013

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was reviewed on PC

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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