Dedicated servers are an important element in the longevity of any multiplayer game. The last Call of Duty, Ghosts, had a hybrid server system using both listen and dedicated servers. It didn’t work very well – and is at least one of the reasons COD Ghosts’ userbase has dwindled. Could Advanced Warfare make up for those sins? Maybe.
Speaking to Stevivor, Sledgehammer Games’ Michael Condrey confirmed that the game would be getting dedicated server support – though was mum on just how it would work, or what platforms would get support.
“We’ve got some announcements coming. Yes, we will be supporting dedicated servers and there will be announcements soon on which providers and platforms. I can’t answer just yet, but you can let your community know that it’s coming,” he said.
What the game definitely needs is an open sort of dedicated server – even if it’s just for unranked matches. IF ranked games have to go through an official server, so be it. A big problem with dedicated servers, at least for those of us in South Africa and who play on consoles, is there’s never local servers. Another potential problem is if the Xbox One version relies on Microsoft’s Azure cloud for servers – something that’s likely never going to be implemented here. The lack of “the cloud” is the primary cited reason that Titanfall was never officially released here.
While we have no real details of how dedicated servers will be implemented, does their inclusion in Advanced Warfare make a difference to you?
Last Updated: October 21, 2014