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Dead Rising 3’s frame rate issues persist

2 min read


Right now, Dead Rising 3 is just about the only launch period exclusive (along with Peggle 2!) that’s getting me excited for Microsoft’s Xbox One. When I first saw it at E3 and later played it at Gamescom, it suffered from some pretty jarring frame-rate issues. At a more recent build at our own rAge though, it was rough around the edges, but buttery smooth. Eurogamer’s Digital Foundry got to test an even newer build…and it seems the frame rate issues are back.

Their capture demonstrated that the game was rendered at 720p, upscaled to 1080p – which wasn’t very kind on thin lines and made the whole thing look jaggy and rough – but more disconcerting was the frame-rate.

Despite a promised, locked 30 frames per second Eurogamer found it to average closer to 20fps – and in some instances drop as low as 16fps.

The statement from the team is that a locked 30fps is targeted here, but in the build we saw there’s a huge gap to be bridged in this regard; drops to 20fps are consistent and sustained when outdoors, with 16fps being our record low during some of the biggest explosions. With Battlefield 4 on Xbox One, the drop to 720p opened the door to 60fps gameplay – Dead Rising 3’s big issue is that despite the upgrades, the feeling in terms of refresh and response often feels very much like a poorly optimised current-gen title.

They say that it’s really just the zombie count and seamless area transitions that make Dead Rising 3 even feel and look like a “next gen” title, which is pretty disappointing. It started its life as an Xbox 360 game, and it shows.

I’m still keen for the game, and I’m sure it’ll be fun, but this certainly isn’t what I’d expect from the next generation of consoles. All I want is 1080p at 60fps…is that so hard to achieve? I really wonder what performance would be like on the PlayStation 4’s beefier hardware, or even better – PC.

Last Updated: November 13, 2013

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