Home Gaming Descent descendent Overload now has a playable teaser

Descent descendent Overload now has a playable teaser

1 min read


The first time I played Descent, if memory serves, was on my PC, sometime in the mid 90s. I only had the demo (so only a level or two), and the controls were confusing as hell (it allowed complete control in a 3D environment – that was a big deal back then). Did that stop me from sinking a bunch of hours into it though?

Heck no! Descent was a fantastic shooter, and one I’d happily play again. Thing is, I don’t think it has aged too well. Thankfully, a spiritual successor is in the works…

Revival Productions – a team headed by the creators of Descent – are looking for your money to help get Overload Kickstarted. At time of writing, $180,000 or so has been raised. That’s quite a bit of moola, but unfortunately, falls short of the $300,000 pledged goal.

With just three days left to go, as much as it pains me to say it, it seems unlikely that Overload will get funded. Revival Productions haven’t given up though. As a final push to raise more funds, they’ve now released a playable teaser on Steam (via PC Gamer):

We’re proud to announce the release of the Overload Playable Teaser! Download it now to try Overload and see why we think it will be the ultimate six-degree-of-freedom-shooter!

We’ve put his demo together in a hurry, and though we’ve done as much as we can to make it perfect, it still has some rough edges. And of course we’re still very early in development — we’re showing off a few sample levels and some cool weapons and robots, but there’s lots and lots more to come.


The download isn’t too big – it weighs in at just 300mb. I’ll definitely be grabbing it and trying the game out.

What about you? Does Overload appeal to you at all? I think it looks pretty rad. I only hope that the studio gets the funding it needs to get the game off the ground properly.

Last Updated: March 8, 2016


  1. Yeah, because people already backed a Descent-style kickstarter a while back headed by some of the guys who broke off from Star Citizen. Snooze you lose.


    • Xeme

      March 9, 2016 at 07:02

      That is not necessarily true. I never saw it as this game vs. this game… I bought both Sin and Half-Life when they came out, they were still $60/ea. at the time. Games now are so affordable that it should not matter — though, people will easily discredit just because they feel it is not original. The fact of the matter is that “there is nothing new under the sun”, judge by its own merits… and then back its kickstarter =)


  2. Commander Admiral Chief

    March 8, 2016 at 13:43

    • Kromas untamed

      March 8, 2016 at 13:57

      Up/Down should be Jump/Duck.
      Left/Right should have the strafe prefix
      Yaw should be called turn
      Pitch should be called Teabagging
      Roll should be called peek (or alternatively Sniper bait)

      Your whole picture is wrong!



  3. Commander Admiral Chief

    March 8, 2016 at 13:44

    Dayum it looks schaaaweeeeeeeeeeeeeet!!!!!!!


  4. Raptor Rants

    March 8, 2016 at 18:11

    7 levels. The demo had 7 levels. Yes I see the funny in that.


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