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DirectX 12 unlikely to help Witcher 3 resolution on Xbox One

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The Witcher 3 is so close that I can almost taste it now, and not in the twisted sorted of way your brain probably interpreted that. The game will follow in the console footsteps of many before it, delivering a better visual experience (at least in terms of resolution) on the PS4. But wait, isn’t there DirectX 12 to possibly beef it up in the future on Xbox One? According to CD Projekt RED, it isn’t going to help much.

The Xbox One version of The Witcher 3 will run at the now standard resolution of 900p. Some fans are eager to know if DirectX 12, the new graphics API that is supposed to be somewhat of a silver bullet for the Xbox One, will have a direct effect on the game, and possibly help with a resolution bump. Responding to these types of questions via Twitter, senior game designer Damien Monnier ruled out this possibility.

That doesn’t, of course, mean they won’t try. DirectX 12 is going to give developers much greater access to the hardware they work with, and CD Projekt RED is hoping to improve the game post-launch as much as they can. They’re just not making promises they can’t keep.

And this is essentially what everyone has to understand about DirectX 12. Yes, the Xbox One is going to benefit heavily from it, but it’s not as simple as “here one day, 1080p tomorrow”. For all we know in our limited understanding of how the API actually operates, games could benefit in other departments other than resolution. Filtering effects could get better, while some of the extra power could also be put towards anti-aliasing tech instead. It’s all up to the developers and how they choose to use it – and not the instant upgrade SDK that it’s sometimes believed to be.

That said, I do expect DirectX 12 to marginally close the gap on the PS4 in regards to multiplatform titles – but there’s only so much software can do at the end of the day.

Last Updated: March 31, 2015

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