Home Gaming DOOM’s SnapMap is the most exciting part of the game so far

DOOM’s SnapMap is the most exciting part of the game so far

1 min read

Doom SnapMap is incredibly complex

It’s becoming somewhat common for games to give us players tools to create our own adventures with. More and more games launch with some sort of sandbox creation mode, or a light map editor, allowing pretty much anybody to get their hands dirty with creativity. Doom is going that route too, but its SnapMap toolset looks more like an intuitive map engine than simple creation mode.

SnapMap will be the only thing close to mod tools released for the game, but it also seems like it won’t matter. With it, players across all three platforms (yes, console too) will be able to create custom multiplayer maps, single-player experiences and more. The engine allows you to mess with the nitty gritty things too, such as spawn times, AI behaviour and enemy pathing. It is, quite frankly, a far more in-depth editor than should probably be possible with limited, thought out control parameters.

It’s difficult to imagine just what Doom players will create when SnapMap launches, given that the complexity of the engine doesn’t exactly limit creations to just running and gunning. Sure you’re still forced to create something where the main character has a gun – but that doesn’t necessarily mean it needs to be the core focus of what Doom custom levels have to be about. You only have to look at a game like Super Mario Maker ( a game where you literally can only run and jump and shoot the occasional fireball) to see how creativity with these robust tools have no bounds.

And that’s a little more interesting to me than the core Doom experience, because it gives the game a shot of longevity that other shooters can often only dream about. Doom is bringing back the fast, twitch-based shooting in both single-player and multiplayer flavours, but the levels that will litter the servers days after launch might be the ones that truly make the game exciting for everyone.

Last Updated: September 7, 2015


  1. Kromas untamed

    September 7, 2015 at 11:13

    “Doom is bringing back the fast, twitch-based shooting in both single-player and multiplayer flavours”- as someone over the age of 30 this is not really a good thing. My twitches are becoming slower and slower. 🙁


    • VampyreSquirrel

      September 7, 2015 at 11:39

      Or from anxiety… 😛


    • th3SiCn3ss

      September 7, 2015 at 12:27

      lies dude lies!!!! it’s all that slow paced dino action that’s giving you “Slow Twitches” 😛


      • Kromas untamed

        September 7, 2015 at 12:29

        Well at least the dinos can’t shoot me through a wall. 😛


  2. Viking Of Science

    September 7, 2015 at 12:09

    Someone’s going to use snapmap to recreate OG Doom… I just know it…


  3. Dutch Matrix

    September 7, 2015 at 13:20

    How does a Cacodemon mate?


  4. Raptor Rants

    September 7, 2015 at 19:39



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