Games don't kill people, people kill people

3 min read

But morons blame games for the actions of those people.  This weekend boasted quite a bit of unpleasant, gaming related murder news.  

First, we have this story, wherein a 14-year-old Iowa boy killed and attempted to rape his mother after she took away his Call of Duty.  The fact that he had his own .22 rifle (that he’d been given at the ripe old age of 11) isn’t even touched upon in some articles, but we mustn’t forget to mention the game!

Next, we have this story, about a 14-year-old Scottish child who slashed a 13-year-old’s throat.  The assailant is already a father, showing excellent judgement and impulse control for someone underage.  The two apparently met online, playing Gears of War 3; they eventually met in person and were friends.  However, a month before the slashing they had a falling out that devolved into name-calling through Xbox live.  If you were to believe this mainstream reporting of the article, Gears of War is entirely to blame.  I particularly like this explanation, as if it explains everything:


The 18-rated game, which contains ‘strong bloody violence’, rewards players for devising ways of murdering their opponents.


For those who are interested, Kotaku did a fantastic, in-depth (read: very long) article about the 25 years of research that has been done regarding violent video games.  In it, we see that research has been uneven at best and there are a range of conflicting views.  The only thing that researchers can agree upon is that playing violent games does increase aggression.  However, the degree to which it raises aggression may be negligible.

Honestly, I am so tired of violence by youths being blamed on violent video games or music.  Remember the story about the Krugersdorp murders?  Let’s just be grateful they didn’t find any video games that he’d been playing.  Or that recent shooting spree in Connecticut – the media acted as if everything was explained once they found out he’d played Call of Duty.  They even compared his situation to that of Anders Breivik, the man who killed 69 people in Norway.

It seems that every time someone commits a horrible crime, it is linked back to the games they played or the music they listened to.  How about we start linking divorces to the number of romantic comedies someone watched?  Or blaming friends for our weight gain?

Or how about people look at personal responsibility?  Young people are influenced by a range of factors, not just video games and music.  I played violent games from a very young age, but I also sat down every evening for family dinners and chatted with my mom about my day at school every afternoon over a healthy snack.  I don’t think they even had games ratings back then – my mom still took an active interest in what I was playing (or watching on TV, or reading) and would discuss themes of violence or sexuality, as well as the difference between reality and fantasy!  Nowadays, parents can actually see if a game will be “too mature” for their children and prevent them from playing it!


Playing violent video games is my way of venting some of my daily frustration – rather than take out my aggravation on real people and things, I can safely express those feelings by racking up a huge kill count in Prototype.  I just hope people can stop blaming violence on video games and instead start looking at our society and what we can do to fix it.

Last Updated: May 6, 2013

Zoe Hawkins

Wielding my lasso of truth, I am the combination of nerd passion and grammar nazi. I delve into all things awesome and geek-tastic. I believe people should stop defining themselves and just enjoy playing games, so let's get on with it!

  • Video Sums up my entire thoughts about kids….

    Where were the parents? why did this happen in the first bloody place … I had to so much as give a bit of attitude to my mum or swear and I could say goodbye to my games for months. My parents made sure who my friends were and they checked up with the teachers too. Parents are too lax these days, just throw your kids in front of a tv and that’s the end of it

  • Amen.

  • Trevor Davies

    Personal responsibility is a thing of the past. It’s much easier for parents to believe that their poor innocent Timmy was corrupted by that evil video game, which he shouldn’t have been playing in the first place if they’d done their job, and that he’s not a broken-minded little psychopath, because then neither they nor he are responsible. The game made him do it! Then the situation is manipulated by people who have agendas which thrive on demonising whatever it is people don’t really understand.

    Short skirts, rock n roll, tv, video games, etc, etc, etc. Those are all to blame right? Because a crazy person can’t be responsible for doing something crazy, that’s just… crazy.

  • Lardus

    Games/Gamers are just too easy to blame these days. No responsibility taken anywhere if we can blame-shift!

  • Ultimo_Cleric_N7

    So many discussions on this topic already, so I am not going to re-say everything again. But I will say this. THE CoD KID WAS SICK LOOONG BEFORE THE VIDEO GAME CAME ALONG. I mean come on, the kid had a rifle at 11 for goodness sake!!!

  • DaxterZA

    Very good article.

    Ive been playing violent games and listening to Metal my whole life, and Ive never shown any aggression towards people or had the urge to hurt someone.

    Some people/kids just cant handle their shit IMO….

    People say they play violent games and listen to heavy music because they had a rough day or is frustrated, and that is the biggest bullshit Ive ever heard!! We should play games and listen to certain music because we like it and enjoy it! Not because we have emotional problems!

    • Sir Rants-a-Lot Llew

      Gaming AND Metal? You must be certifiable mate!

      • DaxterZA


    • Illuchne Mancera

      I can relate… Metal and violent games have been part of my upbringing… and I’ve never just gone out to hurt someone. I was programmed differently to that 🙂

  • ElNicko

    Fixing Society ?? that would require TOOOO MUCH WORK from too many people.
    Blaming video games / music / books / comics is so much easier

  • Okay, fair enough. But gaming’s hands aren’t clean. Publishers do little to nothing in spreading the message about age restrictions. Just compare their efforts to the Pro Wrestling market. Violent games are routinely advertised in media forms that are age-agnostic. Comic books are a good example of this. While it is unfair to blame violent acts on violent games, is it ethical for publishers to do as little as possible to dissuade underaged buying of their products?

    • Sir Rants-a-Lot Llew

      They display the ratings along with their product. No one can say they didn’t know. What’s worse is that because it’s being advertised in the main stream advertising scenes that parents would take note and go “Oh this has an age restriction of 16. Better not buy this for my 13 year old kid”

      It comes down to parents not taking an active role in monitoring what their kids are playing.

      • That’s becoming a rather old excuse, especially since the ESA always rolls out annual stats of how great parents are at watching what their kids play.

        The reason why there is a rating on the box is that it keeps gaming self-regulated. Its the industry’s way to keep the wolves of legislation away from the door. If it wasn’t for the chance that a government might intervene, there’d be no ratings. The publishers are doing the LEAST they can. Have you ever wondered why there is never a splash before a game that, in big red letters, states the game in question is age restricted?

        • Sir Rants-a-Lot Llew

          Urm actually there is. There always is.

          Bioshock infinite. Splash at beginning stating it’s 17+ and mentions all the offending material in the game.

          Also, the industry does try. Heck there was a guy who had his account banned because he let his little one draw something on system and since the terms of service had an age restriction they banned him just for letting her do something innocent such as a drawing (of a bunny if I recall)

          So they are trying and they are doing as much as any other media. They lead with a warning that it’s age restricted and they do actively monitor for people using their services who are underage.

          • silverscorpio

            Maybe the industry can try harder to promote the age restrictions but you can not force the parents to enforce it. Only the law can do that and even that will have little to no effect in the privacy of your home. Parents have be responsible. And by the way why do parents have to be told to take responsibility. They should do that themselves. It is a pathertic situation.

          • Sir Rants-a-Lot Llew


            This is what I have been saying all along. When I was younger my parents didn’t like some of the games I played. They sat me down and explained why. They told me the difference fantasy and reality.

            They flat out refused to let me play some games (And yeah I snuck in some game time for those I wasn’t allowed to play) but the fact is I knew and my parents had guided me. I was informed.

            This was before games had ratings.

            Nowadays the trailers have age restrictions displayed in mainstream media, the box itself has ratings printed on them so that you can see before you even purchase it….

            How do parents then purchase this for their young kids if they KNOW. They can’t claim they don’t because that is irresponsible.

          • silverscorpio

            My father almost had a heart attack the first time he saw Mortal Kombat 3. After that I was restricted to how long I could play it. Today I completely understand his reason and I will feel the same if my children wanted to play something like that.

          • Sir Rants-a-Lot Llew

            Hehe. My mom nearly had heart failure when she saw me play Doom and then again when she found me playing DiabloII.

            And i can understand why, now that I’m older. But I fear to think how things would have turned out for me had my parents not sat me down and explained the moral reasons why they disliked the games and how they could be potentially dangerous to me.

            I think that knowledge is what shielded me from negative side effects of losing touch with reality.

          • I don’t disagree that parents should play their roles. But I think publishers could do more.

          • True, there are exceptions. But they should be the norm.

          • Sir Rants-a-Lot Llew

            Ok yes, fair enough. Not all of them have the splash screen. Some publishers do really do the minimum amount of effort. But, and this is where I get angry at parents, each game has an age restriction printed on the box.

            Parents are always sure to check the restriction on the back of the box for movies because little Johny can’t watch a porno or a movie with too much swearing in it. But they don’t treat games the same way when purchasing it for Christmas? How is that logical? It takes the same amount of effort to check. Turn it over and look at the rating. It’s not hard.

            This is what irritates me in this day and age. Someone has to be told a hundred times before they will pay attention.

            Warning labels on clearly dangerous tools need to be displayed outside the box, in the box on the insert and on the device itself. Why!? Because someone is too lazy to read?

            It’s the same here. Why buy the game and moan that the game didn’t warn you on installation or on launch that it was an M rated game when the rating was printed on the box to begin with?

            I don’t disagree with you. The industry can do more. Perhaps an additional check during installation? But what would it matter because Johny’s parents have already, very clearly, decided to ignore the rating on the box. What’s going to make them suddenly change their minds after purchase?

          • silverscorpio

            Involved parents usualy know what games their children wants or buy because children will announce their exitment months or days before the time. If the box art do not give you an idea what the game is about or the violence involed, a simple search on Youtube can give you a very good idea what the gameplay looks like and the violence in the game. Everything to monitor your child is there on the internet. Parents just needs to do that extra effort and go and look and they shall find.

          • Sir Rants-a-Lot Llew

            Yep and even if you are the super lazy kind who doesn’t want to do research you can simply check the back of the box when you buy it. Minimum effort and it will indicate if you can or cannot give it to your child. The math is easy.

            int age= 13;
            while(age age
            then purchase=false;
            age++; }

          • We can’t put it all on the parents. The industry can do more to push age ratings and their awareness. This was the same industry that fought against proposals that shops be fined if they sell the wrong games to under-aged kids. How does THAT help the parents? Yes, parents have a role to play, but so does the industry. If you stopped being so partisan about this, you’d see that.

          • Sir Rants-a-Lot Llew

            I’m not being partisan. I am simply stating that ignorance is dangerous. And parents are being ignorant. If I give my kid a game that is rated mature when my child is too young that falls on me as the parent. The responsibility starts and ends with me in that case.

            I understand what you are saying and yes the industry can do more. But at the end of the day the ignorance of the parents is ultimately to blame. Not being partisan, simply being logical and responsible.

          • I agree,but I’m not debating the role of parents here. That argument is ALWAYS the first to be rolled out in these discussions, I’m saying perhaps it is time for gamers to consider the industry they are supporting and, if they want the fervor of anti-game-violence to die down, they should apply pressure to the gaming industry to assume more responsibility for how these games are marketed and sold.

            The above article does not touch on this at all. Instead, it’s the usual stuff game writers produce on the topic – I can easily transplant the above to ten years back and it would still have the same resonance. And yet in the comments everyone totally agree with it. There is no evolution on the debate. Everyone just chose a far-off corner and stuck to their guns. In this scenario, we would have the same article and discussion a decade from now and nobody would know the difference.

          • Sir Rants-a-Lot Llew

            And I agree with you. ANd the industry is starting to make some effort. Not enough yet I know. I still believe that a proof of age needs to be given over for any age restricted purchase.

            But that’s now the responsibility of the gameshop itself.

            So yes, the parents role is only 1 portion.

            There are 3 main catagories that need to be looked in to:

            1) The responsibility of the developer/publisher to ensure that it is clear the material is age restricted and to try and take measures to ensure it is followed.

            2) The responsibility of the one selling the game to ensure it isn’t sold to anyone underage and that if it is that there is a signed consent from the parents.

            3) The parents. They need to make sure there kids are playing age appropriate games and that their kids are aware of the dangers of violent material etc etc.

            In my books the parents play the most crucial role. That’s my view and what I honestly believe.

            If anything the ones who are ACTUALLY doing nothing are the people selling the products. The publishers have put on age restrictions. So, while they haven’t done much the warning is there.

            The people selling it? Well, there’s another story completely. They are the ones selling to underage kids. That mixed with ignorant parents makes for a very bad recipe. So perhaps we need to look at the middle man instead?

          • Who are you and why do we have the same name and surname @[email protected]

          • Do you honestly believe that you are the chosen one?

          • Hey, I got here first!

          • Sir Rants-a-Lot Llew

            Too many Francis’s! Nooooooo! *Runs away*

          • Sir Rants-a-Lot Llew

            Too many Francis’s! Nooooooo! *Runs away*

    • Illuchne Mancera

      It’s not just the publisher’s issue… it’s the issue of the stores, and parents/guardians too.

      For instance: My local gaming shop asks for ID if you’re buying a game with a age restriction of 16 or over… if you’re under age for the age restriction on that game you just have to have, then your parents have to give them written permission for you to buy that game. No exceptions… and it’s pretty funny watching kids get turned away and throwing tantrums at their parents…

      • Sir Rants-a-Lot Llew

        This is how it should be done. Bravo to that game shop!

      • That is true, but publishers can push for stores to do more. The gaming industry fought against U.S. (New York State, I believe) proposals that would see shops fined for selling the wrong games to kids. Do not think that the publishers are looking out for parents or kids. If they had their way, they’d sell anything to everyone. Just put yourself in the shoes of a behemoth like EA. This is what gamers need to understand: while the media is regularly unfair towards game violence issue, the industry routinely washes its hands and rolls out the same boilerplate of “we have ratings, so back off”. They have done this since the 90s and never evolved the system to help parents further (the exception being the rudimentary parental locks on consoles).

  • Deon Steyn

    So please remind me which games caused violent behavior from people before 1980?

    • Admiral Chief Achievement


    • the only thing that is missing from your comment

      • Deon Steyn

        Haha true 🙂

    • Sir Rants-a-Lot Llew


      • Deon Steyn

        LOL, should have said video games.

        • Sir Rants-a-Lot Llew

          Yeah, it sucks when one does not specify hey 😛

      • silverscorpio

        Monopoly is atually a great example why it is not games fault. If games had such a drastic influence on children, we would have seen a lot of little Captains of Industry jump up since the game was introduced. Where is my properties and rent because I played a lot of Monopoly when I was younger.

        • Sir Rants-a-Lot Llew

          I dunno hey. Donald Trump surely took the whole Monopoly thing too far…. 😛

  • Admiral Chief Achievement

    4 words:


    and also….ahhh forget it!

    • Sir Rants-a-Lot Llew

      Hoor hoor!

  • OVG OfflineVideoGamer

    Still far to many On-Line Murder simulators with over the top violence like “NO RUSSIAN” in COD.

    I do not blame the Laymen for blaming my hobby because YOU HAVE TO ADMIT 99% of our hobby is built around BLOOD, GUTS, GORE, MAIMING, SHOOTING, SWEARING, RAGE, MURDER MURDER MURDER AND MORE MURDER.

    I had Nintendo when I was a Kid, I got turned on by that violence called Mortal Kombat as cartoony as it was WITH GREEN BLOOD LOL

    Now kids are on-line 24-7 SHOOTING the shit out of each other with their raging angry hormones when they should be on the rugby field.

    I blame the parents, the videogame companies THAT KNOW FULL WELL who their target market is even if they slap a big 18 on the cover and I blame the government for not pulling their heads out of their assholes where all they care about is banning many adult VICES but have no time to teach parents that like all the other adult mediums this shit is not for kids.

    ESRB… what a waste of time.

    • matthurstrsa

      This is also how I feel. I’m getting so bored of shooting at people with guns. I don’t mind shooting people with guns, but give me a reason. Make me care. Make me think. Spec Ops is the oft-cited example. It made you wonder about the actual reason you were there. Playing Call of Duty Black Ops 2 at the moment and its so boring! I enjoyed Black Ops 1, but this one is just boring (I’ve only played the SP though). It’s not an attack on COD, there are many games like it.

      • OVG OfflineVideoGamer

        Time for us to go Nintendo and enjoy their 99% library of games for gamers sake. I think I have been killing shit in FPS mode for far far to long.

        • matthurstrsa

          Yeah, it feels like the same game, just with different skins. Ah, there are aliens/soldiers/bugs/insert random enemy type here running at me. Let me shoot them and move on to the next corridor.

          I’m running out of patience.

    • Anon A Mouse

      I’m sorry but I don’t agree at all. The only people at fault here is the parents. the rating system might be crap but it’s still there for a reason. If the kid is too young he is too young and that’s it.

      A lot has also been made about the .22 rifle (in this and Gavin’s article). I was shooting guns and hunting since I was out of my diapers. I could not “own” any weapons because you had to be 18 to get a license but I bought my own rifle when I was 10. The difference is I was taught about proper gun control. May parents where INVOLVED in what I was doing every day and that is where the difference is. Parents should be involved in the raising of their children and half of the planet’s ills will disappear.

      • OVG OfflineVideoGamer

        I am talking about the industry as a whole, not much about the potential Cinema shooting loon as seen in the picture. We get those around every street corner. But my rant is more about how video game violence has become over the top now that on-line is a household standard not to mention the realistic graphics.

        Books and movies have their share of Reptilian Brained Chaos but Video Games are a new medium and going down hill fast.

        Why does the Top 100 games have to always be about Visceral Murder and Carnage? I would say SEX also but I cant because HELL MARY SEX is like the most evil act according to America and the soccer moms.

        lol every movie that has kids in front of the TV are even shooting the shit out of each other like its just normal popular culture.

        Next gen is going to be built around the foundation of SOCIAL FPS games…sad

    • Admiral Chief Achievement

      Out on rugby field you say? Where steroids and crazy parents make them even worse?

      Wrap them up in bubble wrap, let them come out for latrine duties and feeding and other household duties


    The games are rated eighteen!!! For fucks sakes these parents should be arrested for negligence. The next kinect should be able to block this when the little fuckers play these games.

  • Sir Rants-a-Lot Llew

    Bravo! Yes yes yes! This! A thousand times this!

  • OVG OfflineVideoGamer

    make this viral

    • Deon Steyn

      These parents don’t care 🙁

    • if only they cared

      • Deon Steyn

      • OVG OfflineVideoGamer


  • Yateen Dayaram

    wait what? huh? did I just read that correctly? that kid got a rifle at age 11?????????????!!!!!!!!…………………..wait what where the hell does video games come into this………A GUN!!?!?!?!?!?!?!?!?!…..haaibo……

  • Guest

    Mature Games should be bought with an ID document and a consent form of some kind. Then if they want to blame the store owners he can pull out the form and say: “Here I have Douche-bag McLovins signature that he bought this gaming knowing full well that it’s rated 18 and not for minors. I can’t be held liable that his kid little Timmy microwaved the cat after dropping napalm on Vietnamese.”

    • Sir Rants-a-Lot Llew

      I have often thought the same

  • Deon Steyn

    Mature Games should be bought with an ID document and a consent form of some kind. Then if they want to blame the store owners he can pull out the form and say: “Here I have Calvin O Doogles signature that he bought this gaming knowing full well that it’s rated 18 and not for minors. I can’t be held liable that his kid little Timmy microwaved the cat after dropping napalm on Vietnamese.”

  • KingKappie

    Oky you all play games right? well bad news you are a killer! like that bill board next to the N1 if you speed you are a killer!

  • Yateen Dayaram

    ok looking at it from a very broad spectrum all I can say is society especially a God-fearing society that aspires towards the Utopia is scared to see itself in the mirror and doesn’t want to own up that hey something isn’t very right with us…so instead of fixing our ways lets look out for something else entirely to blame it on and say hey we are ok…and that’s to kinda give a picture on why games and movies and music (escapist mediums which some intense beliefs believe to be bordering on the lines of anarchy and the fringe of the civilized) are blamed on for violent acts….society has a uhm a bit of a complex…that hey we are civilized we don’t do mass murders and orgies that’s not us, and if there signs of it we will cover it up and play the blame game on the “other”…..that’s not our fault……….ok I know my comment is written in a very simplistic manner…but im very sure there are tons of Phd’s written on this philosophy on the reasoning and the forced conditioning of laws and constitutions upon people, and when an incident occurs that rears the true ugly head of society wraps around, denialism will hit and blame it on alternative culture coz its “other”….Goths, Metalheads, Gamers, Nerds (they were strangely bad guys on the fringe of society in 80’s Hollywood films weren’t they??) and in the context of America…the East…which is whole other topic on world politics…..uhm yeah…this is going to go on forever…

  • silverscorpio

    I think it is time that parents start accepting that age restrictions in games are there for a reason. Why is age restrictions in movies enforced (well at least in the past when the police used to patrol theaters to see in under age children was watching movies) but not games. I am a father and my second child is on the way. If I play a violent game, which is most of my games, I usaully stop when my child is near. I wont play a horror game if she is even in the house. Retailers should enforce the age restrictions and parents should take responsibility. It might be difficult to enforce for online shops but where do children get the money to by online anyway. The parents must be held accountable.

    By the way, games do not cause murders. Stupid parenting does when the parents arent even interrested in what their children do. Who buys their child a weapon at such a young age anyway. Politicians wont act upon this and tell their voters that it is their job to regulate what their children play because they are scared that it will cost them votes. Children cant vote but parents can. Retailers wont stop selling to under age children because it will cost them sales. Parents must do it themselves and bear the consequences if it is not done.

  • Ryan

    The one thing that young and old people can associate with video games, is that it’s not real. And when something is not real, …… (you can fill anything into the blank because it’s not real).

    When i read articles where they blame video games, it is usually about violent imagery. Most, if not all people associate video game visuals, game play, story, as not being real, fantasy. Seeing someone being killed right in front of your eyes in the real world has a much greater impact on a person than compared to seeing, a not real fantasy character being killed by another not real fantasy character, in a video game that you don’t associate as being real.

    Parents, family, friends, community, the environment, are some of the real influences that has major impact on peoples lives. When these real influences impact our lives, emotion is felt. We learn to deal / cope with emotions. We learn the difference between emotions and actions. The kids in the article had a very extreme lesson on, out of control emotions and actions. Now they have a new emotion to deal / cope with because of the actions they chose.

    In both murder stories i can not see gaming as the cause of those deaths. Cyber bulling and anger issues, yes.

  • Logan

    Does matter how you thikn it should be done, or what should be done, don’t blame the game. I blame the parents.

    Looking at todays society people want a reason as to why bad things happen and they look at the one thing that they can blame which is ultimately the video game. I have read the ‘various’ studies on video game violence, even have some of them on my hard drive. Of the tests conducted, video games would raise aggression levels – and surprisingly it was the ‘family’ puzzle game like Mario Bros., Sonic, Spyro and such which actually raised the aggression levels HIGHER than that of Mortal Kombat or even Doom.

    So why blame the video game. Why look there when you look at the way the parents interact with their child. It is easier for them to deal with the child by placing him front of the TV and have him/her entertain themselves through there. They are lax in the actual parenting of their child and are more interested in the bad day they had or sit on the couch and have a beer while watching the boxing. In our schools constantly hear about the violence, how children bring knives/guns whatever to school. A child brings a cell phone to school with porn on it. A child can get what they want and to discipline them is against the law.

    Sorry but fuck that, I am about be a father. And I can assure you if that little one gets out of hand, she will be disciplined. I grew up where if I stepped out of line I got the shit bliksemed out of me. And I see these parents who do not even bother disciplining their child while it screams and goes on in public. I am not talking child abuse, I am not talking about coming home and slapping or burning the child. I am talking about discipline – and parents lack that because they were probably not disciplined themselves.

    I don’t blame video games, game stores, gaming companies, and so on. I blame parents. It all has to start from somewhere.

  • Dalmeth

    I am scared. According to the main stream media, there are tens of millions of potential murders out there just waiting for their first victim… And if I think further on it, I have to wonder if playing multiple games will lead to a bigger body count than normal for these killers… My friends must be secretly plotting to kill me, ergo I must plot to kill them first….yes, the voices on the screen told me to do it…

    Weapons don’t kill people. Moronic people with weapons kill people.

  • Michael Lewis

    When you look at the statistics over the years, violent, gun-related crime started a steady and marked DECLINE, starting the year DOOM was released. Coincidence? I think not. Edit : In the USA, I doubt any such studies have been done for us Saffers.

  • Aussious

    Look the problems here are is an age old problem that cannot be be fixed with the same age old solutions. Everywhere you look violence is glorified whether its the news, TV, movies and even video games. Lets face it the value of a human life has been has reached new lows, we have become so desensitized that this all becomes trivial eventually anyway. Millions of kids every year die of preventable deceases that coupled with hunger and instabilities etc. all problems that involve millions losing their lives but we go on anyway like nothing happened… like nothing happened. So were does it start and where does it all end?

  • its surreal hearing the exact same bullshit argument being used against games instead of metal music… as a metalhead gamer i guess i should be a mass murderer by now!

  • Snormossel

    Saying that a video game causes one to kill is like saying a short skirt causes one to rape.

  • fred grey

    kids kill people becaus there a phyicopath not becuas they play violent games

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